IGameSystemCollection Interface
Namespace: Stride.GamesAssembly: Stride.Games.dll
A list of game systems.
public interface IGameSystemCollection : IList<IGameSystemBase>, ICollection<IGameSystemBase>, IReadOnlyList<IGameSystemBase>, IReadOnlyCollection<IGameSystemBase>, IEnumerable<IGameSystemBase>, IEnumerable
Inherited Members
System.Collections.Generic.IList<Stride.Games.IGameSystemBase>.IndexOf(Stride.Games.IGameSystemBase)
System.Collections.Generic.IList<Stride.Games.IGameSystemBase>.Insert(System.Int32, Stride.Games.IGameSystemBase)
System.Collections.Generic.IList<Stride.Games.IGameSystemBase>.RemoveAt(System.Int32)
System.Collections.Generic.IList<Stride.Games.IGameSystemBase>.Item[System.Int32]
System.Collections.Generic.ICollection<Stride.Games.IGameSystemBase>.Add(Stride.Games.IGameSystemBase)
System.Collections.Generic.ICollection<Stride.Games.IGameSystemBase>.Clear()
System.Collections.Generic.ICollection<Stride.Games.IGameSystemBase>.Contains(Stride.Games.IGameSystemBase)
System.Collections.Generic.ICollection<Stride.Games.IGameSystemBase>.CopyTo(Stride.Games.IGameSystemBase[], System.Int32)
System.Collections.Generic.ICollection<Stride.Games.IGameSystemBase>.Remove(Stride.Games.IGameSystemBase)
System.Collections.Generic.ICollection<Stride.Games.IGameSystemBase>.Count
System.Collections.Generic.ICollection<Stride.Games.IGameSystemBase>.IsReadOnly
System.Collections.Generic.IEnumerable<Stride.Games.IGameSystemBase>.GetEnumerator()