Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    BufferFlags Enum

    Namespace: Stride.Graphics
    Assembly: Stride.Graphics.dll

    [Flags]
    [DataContract]
    public enum BufferFlags

    Fields

    Name Description
    ArgumentBuffer

    Creates an indirect arguments buffer.

    ConstantBuffer

    Creates a constant buffer.

    IndexBuffer

    Creates an index buffer.

    None

    Creates a none buffer.

    RawBuffer

    Creates a raw buffer.

    RenderTarget

    Creates a render target buffer.

    ShaderResource

    Creates a buffer usable as a ShaderResourceView.

    StreamOutput

    Creates a buffer for the geometry shader stream-output stage.

    StructuredAppendBuffer

    Creates a structured buffer that supports unordered acccess and append.

    StructuredBuffer

    Creates a structured buffer.

    StructuredCounterBuffer

    Creates a structured buffer that supports unordered acccess and counter.

    UnorderedAccess

    Creates an unordered access buffer.

    VertexBuffer

    Creates a vertex buffer.

    Extension Methods

    ComponentBaseExtensions.DisposeBy<BufferFlags>(ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<BufferFlags>(ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation