GraphicsContext Class
Namespace: Stride.GraphicsAssembly: Stride.Graphics.dll
A graphics command context. You should usually stick to one per rendering thread.
System.Object →
GraphicsContext
Derived from GraphicsContext:
public class GraphicsContext
| Name | Description | |
|---|---|---|
| Constructors | ||
| GraphicsContext(GraphicsDevice, GraphicsResourceAllocator, CommandList) | ||
| Properties | ||
| Allocator | ||
| CommandList | Gets the current command list. |
|
| ResourceGroupAllocator | Gets the current resource group allocator. |
|
Constructors
GraphicsContext(GraphicsDevice, GraphicsResourceAllocator, CommandList)
public GraphicsContext(GraphicsDevice graphicsDevice, GraphicsResourceAllocator allocator = null, CommandList commandList = null)
Parameters
| Type | Name | Description |
|---|---|---|
| GraphicsDevice | graphicsDevice | |
| GraphicsResourceAllocator | allocator | |
| CommandList | commandList |
Properties
Allocator
public GraphicsResourceAllocator Allocator { get; }
Property Value
| Type | Description |
|---|---|
| GraphicsResourceAllocator |
CommandList
Gets the current command list.
public CommandList CommandList { get; set; }
Property Value
| Type | Description |
|---|---|
| CommandList |
ResourceGroupAllocator
Gets the current resource group allocator.
public ResourceGroupAllocator ResourceGroupAllocator { get; }
Property Value
| Type | Description |
|---|---|
| ResourceGroupAllocator |