GraphicsContext Class
Namespace: Stride.GraphicsAssembly: Stride.Graphics.dll
A graphics command context. You should usually stick to one per rendering thread.
System.Object →
GraphicsContext
Derived from GraphicsContext:
public class GraphicsContext
Name | Description | |
---|---|---|
Constructors | ||
GraphicsContext(GraphicsDevice, GraphicsResourceAllocator, CommandList) | ||
Properties | ||
Allocator | ||
CommandList | Gets the current command list. |
|
ResourceGroupAllocator | Gets the current resource group allocator. |
Constructors
GraphicsContext(GraphicsDevice, GraphicsResourceAllocator, CommandList)
public GraphicsContext(GraphicsDevice graphicsDevice, GraphicsResourceAllocator allocator = null, CommandList commandList = null)
Parameters
Type | Name | Description |
---|---|---|
GraphicsDevice | graphicsDevice | |
GraphicsResourceAllocator | allocator | |
CommandList | commandList |
Properties
Allocator
public GraphicsResourceAllocator Allocator { get; }
Property Value
Type | Description |
---|---|
GraphicsResourceAllocator |
CommandList
Gets the current command list.
public CommandList CommandList { get; set; }
Property Value
Type | Description |
---|---|
CommandList |
ResourceGroupAllocator
Gets the current resource group allocator.
public ResourceGroupAllocator ResourceGroupAllocator { get; }
Property Value
Type | Description |
---|---|
ResourceGroupAllocator |