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    ResourceGroupBufferUploader Struct

    Namespace: Stride.Graphics
    Assembly: Stride.Graphics.dll

    Describes how DescriptorSet maps to real resource binding. This might become a core part of Effect at some point.

    public struct ResourceGroupBufferUploader
    Name Description
    Methods
    Apply(CommandList, ResourceGroup[], Int32)
    Clear()
    Compile(GraphicsDevice, EffectDescriptorSetReflection, EffectBytecode)
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    Methods


    Apply(CommandList, ResourceGroup[], Int32)

    public void Apply(CommandList commandList, ResourceGroup[] resourceGroups, int resourceGroupsOffset)
    Parameters
    Type Name Description
    CommandList commandList
    ResourceGroup[] resourceGroups
    System.Int32 resourceGroupsOffset

    Clear()

    public void Clear()

    Compile(GraphicsDevice, EffectDescriptorSetReflection, EffectBytecode)

    public void Compile(GraphicsDevice graphicsDevice, EffectDescriptorSetReflection descriptorSetLayouts, EffectBytecode effectBytecode)
    Parameters
    Type Name Description
    GraphicsDevice graphicsDevice
    EffectDescriptorSetReflection descriptorSetLayouts
    EffectBytecode effectBytecode

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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