ResourceGroupBufferUploader Struct
Namespace: Stride.GraphicsAssembly: Stride.Graphics.dll
Describes how DescriptorSet maps to real resource binding. This might become a core part of Effect at some point.
public struct ResourceGroupBufferUploader
Name | Description | |
---|---|---|
Methods | ||
Apply(CommandList, ResourceGroup[], Int32) | ||
Clear() | ||
Compile(GraphicsDevice, EffectDescriptorSetReflection, EffectBytecode) |
Methods
Apply(CommandList, ResourceGroup[], Int32)
public void Apply(CommandList commandList, ResourceGroup[] resourceGroups, int resourceGroupsOffset)
Parameters
Type | Name | Description |
---|---|---|
CommandList | commandList | |
ResourceGroup[] | resourceGroups | |
System.Int32 | resourceGroupsOffset |
Clear()
public void Clear()
Compile(GraphicsDevice, EffectDescriptorSetReflection, EffectBytecode)
public void Compile(GraphicsDevice graphicsDevice, EffectDescriptorSetReflection descriptorSetLayouts, EffectBytecode effectBytecode)
Parameters
Type | Name | Description |
---|---|---|
GraphicsDevice | graphicsDevice | |
EffectDescriptorSetReflection | descriptorSetLayouts | |
EffectBytecode | effectBytecode |
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()