TextureAddressMode Enum
Namespace: Stride.GraphicsAssembly: Stride.dll
Identify a technique for resolving texture coordinates that are outside of the boundaries of a texture.
[DataContract("TextureAddressMode")]
public enum TextureAddressMode
Fields
Name | Description |
---|---|
Border | Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in |
Clamp | Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. |
Mirror | Flip the texture at every (u,v) integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on. |
MirrorOnce | Similar to D3D11_TEXTURE_ADDRESS_MIRROR and D3D11_TEXTURE_ADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value. |
Wrap | Tile the texture at every (u,v) integer junction. For example, for u values between 0 and 3, the texture is repeated three times. |