Stride

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    TextureFlags Enum

    Namespace: Stride.Graphics
    Assembly: Stride.Graphics.dll

    [Flags]
    public enum TextureFlags

    Fields

    Name Description
    DepthStencil

    A texture usable as a depth stencil buffer.

    DepthStencilReadOnly

    A texture usable as a readonly depth stencil buffer.

    None

    No option.

    RenderTarget

    A texture usable as render target.

    ShaderResource

    A texture usable as a ShaderResourceView.

    UnorderedAccess

    A texture usable as an unordered access buffer.

    Extension Methods

    ComponentBaseExtensions.DisposeBy<TextureFlags>(ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<TextureFlags>(ICollectorHolder)
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