NavigationRaycastResult Struct
Namespace: Stride.NavigationAssembly: Stride.Navigation.dll
Result for a raycast query on a navigation mesh
public struct NavigationRaycastResult
              | Name | Description | |
|---|---|---|
| Fields | ||
| Hit | true if the raycast hit something  | 
                          |
| Normal | Normal of the non-walkable area boundary that was hit  | 
                          |
| Position | Position where the ray hit a non-walkable area boundary  | 
                          |
Fields
Hit
true if the raycast hit something
public bool Hit
              Field Value
| Type | Description | 
|---|---|
| System.Boolean | 
Normal
Normal of the non-walkable area boundary that was hit
public Vector3 Normal
              Field Value
| Type | Description | 
|---|---|
| Vector3 | 
Position
Position where the ray hit a non-walkable area boundary
public Vector3 Position
              Field Value
| Type | Description | 
|---|---|
| Vector3 | 
Inherited Members
                  System.ValueType.Equals(System.Object)
                
                
                  System.ValueType.GetHashCode()
                
                
                  System.ValueType.ToString()