Stride.Navigation Namespace
Classes
System that handles building of navigation meshes at runtime |
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Navigation agent |
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A three dimensional bounding box using the scale of the owning entity as the box extent. This is used to limit the area in which navigation meshes are generated |
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This is used to interface with the navigation mesh. Supports TryFindPath and Raycast |
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A Navigation Mesh, can be used for pathfinding. |
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Incremental navigation mesh builder. Builds the navigation mesh in individual tiles |
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The result of building a navigation mesh |
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Utility function for navigation mesh building |
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A group that is used to distinguish between different agent types with it's Id used at run-time to acquire the navigation mesh for a group |
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Layer containing built tiles for a single NavigationAgentSettings |
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Information about what tiles changes after building a navigation mesh |
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Tiles contained within NavigationMeshLayer |
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Settings for the dynamic navigation mesh builder (DynamicNavigationMeshSystem) |
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Data associated with static colliders for incremental building of navigation meshes |
Structs
Provides settings for the navigation mesh builder to control granularity and error margins |
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Provides advanced settings to be passed to navigation mesh queries |
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Result for a raycast query on a navigation mesh |