Stride.Navigation Namespace
Classes
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                               System that handles building of navigation meshes at runtime  | 
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                               Navigation agent  | 
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                               A three dimensional bounding box using the scale of the owning entity as the box extent. This is used to limit the area in which navigation meshes are generated  | 
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                               This is used to interface with the navigation mesh. Supports TryFindPath and Raycast  | 
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                               A Navigation Mesh, can be used for pathfinding.  | 
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                               Incremental navigation mesh builder. Builds the navigation mesh in individual tiles  | 
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                               The result of building a navigation mesh  | 
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                               Utility function for navigation mesh building  | 
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                               A group that is used to distinguish between different agent types with it's Id used at run-time to acquire the navigation mesh for a group  | 
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                               Layer containing built tiles for a single NavigationAgentSettings  | 
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                               Information about what tiles changes after building a navigation mesh  | 
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                               Tiles contained within NavigationMeshLayer  | 
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                               Settings for the dynamic navigation mesh builder (DynamicNavigationMeshSystem)  | 
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                               Data associated with static colliders for incremental building of navigation meshes  | 
                      
Structs
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                               Provides settings for the navigation mesh builder to control granularity and error margins  | 
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                               Provides advanced settings to be passed to navigation mesh queries  | 
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                               Result for a raycast query on a navigation mesh  |