Stride.Particles.ShapeBuilders Namespace
Classes
The ShapeBuilder base class is responsible for generating shapes (procedural mesh) ready for rendering from the particle data |
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Shape builder which builds each particle as a camera-facing quad |
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The common shape builder provides additive animation for the particle's position and size fields, assuming that all derived shape builders will have position and size fields |
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Shape builder which builds each particle as a camera-facing hexagon |
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Shape builder which builds each particle as a non-uniform quad oriented along an axis |
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Shape builder which builds each particle as a up-facing quad, further rotated by the particle's rotation in 3d space |
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Shape builder which builds all particles as a ribbon, connecting adjacent particles with camera-facing quads |
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Shape builder which builds all particles as a trail, connecting adjacent particles in a ribbon defined by a fixed 3d axis |
Enums
Specifies if the trail lies on one edge on the axis or is the axis in its center. |
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Specifies if the ribbon should be additionally smoothed or rendered as is. |
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Specifies how texture coordinates should be assigned to the ribbonized mesh. |