TextureCoordinatePolicy Enum
Namespace: Stride.Particles.ShapeBuildersAssembly: Stride.Particles.dll
Specifies how texture coordinates should be assigned to the ribbonized mesh.
[DataContract("TextureCoordinatePolicy")]
[Display("Tex Coordinates", null)]
public enum TextureCoordinatePolicy
Fields
Name | Description |
---|---|
AsIs | AsIs will assign a (0, 0, 1, 1) quad to each segment along the ribbon. |
DistanceBased | DistanceBased will assign a (0, 0, 1, Length) quad stretched over the entire ribbon, where Length is the actual length of the ribbon. |
Stretched | Stretched will assign a (0, 0, 1, X) quad stretched over the entire ribbon, where X is user-defined. |