TextureCoordinatePolicy Enum
Namespace: Stride.Particles.ShapeBuildersAssembly: Stride.Particles.dll
Specifies how texture coordinates should be assigned to the ribbonized mesh.
[DataContract("TextureCoordinatePolicy")]
[Display("Tex Coordinates", null)]
public enum TextureCoordinatePolicy
Fields
| Name | Description |
|---|---|
| AsIs | AsIs will assign a (0, 0, 1, 1) quad to each segment along the ribbon. |
| DistanceBased | DistanceBased will assign a (0, 0, 1, Length) quad stretched over the entire ribbon, where Length is the actual length of the ribbon. |
| Stretched | Stretched will assign a (0, 0, 1, X) quad stretched over the entire ribbon, where X is user-defined. |