Bullet2PhysicsSystem Class
Namespace: Stride.Physics
Assembly: Stride.Physics.dll
Derived from Bullet2PhysicsSystem:
public class Bullet2PhysicsSystem : GameSystem, IDisposable, ICollectorHolder, IUpdateable, IDrawable, IContentable, IPhysicsSystem, IGameSystemBase, IComponent, IReferencable
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Constructors
Bullet2PhysicsSystem(IServiceRegistry)
public Bullet2PhysicsSystem(IServiceRegistry registry)
Parameters
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Methods
Create(PhysicsProcessor, PhysicsEngineFlags)
public Simulation Create(PhysicsProcessor sceneProcessor, PhysicsEngineFlags flags = PhysicsEngineFlags.None)
Parameters
Returns
Destroy()
protected override void Destroy()
Overrides
Initialize()
public override void Initialize()
Overrides
Release(PhysicsProcessor)
public void Release(PhysicsProcessor processor)
Parameters
Update(GameTime)
public override void Update(GameTime gameTime)
Parameters
Overrides
Extension Methods