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    PhysicsShapesRenderingService Class

    Namespace: Stride.Physics.Engine
    Assembly: Stride.Physics.dll
    System.Object → DisposeBase → ComponentBase → GameSystemBase → GameSystem → PhysicsShapesRenderingService
    Derived from PhysicsShapesRenderingService:

    public class PhysicsShapesRenderingService : GameSystem, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
    Name Description
    Constructors
    PhysicsShapesRenderingService(IServiceRegistry)
    Methods
    CreateDebugEntity(PhysicsComponent, RenderGroup, Boolean)
    Initialize()
    Update(GameTime)
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    Constructors


    PhysicsShapesRenderingService(IServiceRegistry)

    public PhysicsShapesRenderingService(IServiceRegistry registry)
    Parameters
    Type Name Description
    IServiceRegistry registry
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    Methods


    CreateDebugEntity(PhysicsComponent, RenderGroup, Boolean)

    public Entity CreateDebugEntity(PhysicsComponent component, RenderGroup renderGroup, bool alwaysAddOffset = false)
    Parameters
    Type Name Description
    PhysicsComponent component
    RenderGroup renderGroup
    System.Boolean alwaysAddOffset
    Returns
    Type Description
    Entity

    Initialize()

    public override void Initialize()
    Overrides
    GameSystemBase.Initialize()

    Update(GameTime)

    public override void Update(GameTime gameTime)
    Parameters
    Type Name Description
    GameTime gameTime
    Overrides
    GameSystemBase.Update(GameTime)

    Inherited Members

    GameSystem.Game
    GameSystemBase.Services
    GameSystemBase.Content
    GameSystemBase.GraphicsDevice
    GameSystemBase.DrawOrderChanged
    GameSystemBase.VisibleChanged
    GameSystemBase.BeginDraw()
    GameSystemBase.Draw(GameTime)
    GameSystemBase.EndDraw()
    GameSystemBase.Visible
    GameSystemBase.DrawOrder
    GameSystemBase.InitGraphicsDeviceService()
    GameSystemBase.EnabledChanged
    GameSystemBase.UpdateOrderChanged
    GameSystemBase.Enabled
    GameSystemBase.UpdateOrder
    GameSystemBase.OnDrawOrderChanged(Object, EventArgs)
    GameSystemBase.OnUpdateOrderChanged(Object, EventArgs)
    GameSystemBase.IContentable.LoadContent()
    GameSystemBase.IContentable.UnloadContent()
    GameSystemBase.LoadContent()
    GameSystemBase.UnloadContent()
    ComponentBase.Tags
    ComponentBase.Name
    ComponentBase.Destroy()
    ComponentBase.ICollectorHolder.Collector
    ComponentBase.OnNameChanged()
    ComponentBase.ToString()
    DisposeBase.Dispose()
    DisposeBase.IsDisposed
    DisposeBase.IReferencable.ReferenceCount
    DisposeBase.IReferencable.AddReference()
    DisposeBase.IReferencable.Release()
    DisposeBase.OnAddReference()
    DisposeBase.OnReleaseReference()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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