GameFontSystem Class
Namespace: Stride.Rendering.FontsAssembly: Stride.Rendering.dll
The game system in charge of calling FontSystem.
Derived from GameFontSystem:
public class GameFontSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
| Name | Description | |
|---|---|---|
| Constructors | ||
| GameFontSystem(IServiceRegistry) | ||
| Properties | ||
| FontSystem | ||
| Methods | ||
| Draw(GameTime) | ||
| LoadContent() | ||
| UnloadContent() | ||
Constructors
GameFontSystem(IServiceRegistry)
public GameFontSystem(IServiceRegistry registry)
Parameters
| Type | Name | Description |
|---|---|---|
| IServiceRegistry | registry |
Properties
FontSystem
public FontSystem FontSystem { get; }
Property Value
| Type | Description |
|---|---|
| FontSystem |
Methods
Draw(GameTime)
public override void Draw(GameTime gameTime)
Parameters
| Type | Name | Description |
|---|---|---|
| GameTime | gameTime |
Overrides
LoadContent()
protected override void LoadContent()
Overrides
UnloadContent()
protected override void UnloadContent()