GameFontSystem Class
Namespace: Stride.Rendering.FontsAssembly: Stride.Rendering.dll
The game system in charge of calling FontSystem.
Derived from GameFontSystem:
public class GameFontSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
Name | Description | |
---|---|---|
Constructors | ||
GameFontSystem(IServiceRegistry) | ||
Properties | ||
FontSystem | ||
Methods | ||
Draw(GameTime) | ||
LoadContent() | ||
UnloadContent() |
Constructors
GameFontSystem(IServiceRegistry)
public GameFontSystem(IServiceRegistry registry)
Parameters
Type | Name | Description |
---|---|---|
IServiceRegistry | registry |
Properties
FontSystem
public FontSystem FontSystem { get; }
Property Value
Type | Description |
---|---|
FontSystem |
Methods
Draw(GameTime)
public override void Draw(GameTime gameTime)
Parameters
Type | Name | Description |
---|---|---|
GameTime | gameTime |
Overrides
LoadContent()
protected override void LoadContent()
Overrides
UnloadContent()
protected override void UnloadContent()