AmbientOcclusion Class
Namespace: Stride.Rendering.Images
Assembly: Stride.Rendering.dll
Applies an ambient occlusion effect to a scene. Ambient occlusion is a technique which fakes occlusion for objects close to other opaque objects.
It takes as input a color-buffer where the scene was rendered, with its associated depth-buffer.
You also need to provide the camera configuration you used when rendering the scene.
Derived from AmbientOcclusion:
[DataContract("AmbientOcclusion")]
public class AmbientOcclusion : ImageEffect, IComponent, IReferencable, ICollectorHolder, IImageEffect, IGraphicsRenderer, IGraphicsRendererBase, IGraphicsRendererCore, IDisposable
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Constructors
AmbientOcclusion()
public AmbientOcclusion()
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Properties
BlurScale
[DataMember(74)]
[Display("Blur radius", null)]
public float BlurScale { get; set; }
Property Value
Type |
Description |
System.Single |
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EdgeSharpness
[DataMember(78)]
[Display("Edge sharpness", null)]
public float EdgeSharpness { get; set; }
Property Value
Type |
Description |
System.Single |
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NumberOfBounces
[DataMember(70)]
[DataMemberRange(0, 3, 1, 1, 0)]
[Display("Blur count", null)]
public int NumberOfBounces { get; set; }
Property Value
Type |
Description |
System.Int32 |
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NumberOfSamples
[DataMember(10)]
[DataMemberRange(1, 50, 1, 5, 0)]
[Display("Samples", null)]
public int NumberOfSamples { get; set; }
Property Value
Type |
Description |
System.Int32 |
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ParamBias
[DataMember(40)]
[Display("Sample bias", null)]
public float ParamBias { get; set; }
Property Value
Type |
Description |
System.Single |
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ParamIntensity
[DataMember(30)]
[Display("Intensity", null)]
public float ParamIntensity { get; set; }
Property Value
Type |
Description |
System.Single |
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ParamProjScale
[DataMember(20)]
[Display("Projection scale", null)]
public float ParamProjScale { get; set; }
Property Value
Type |
Description |
System.Single |
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ParamRadius
[DataMember(50)]
[Display("Sample radius", null)]
public float ParamRadius { get; set; }
Property Value
Type |
Description |
System.Single |
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TempSize
[DataMember(100)]
[Display("Buffer size", null)]
public AmbientOcclusion.TemporaryBufferSize TempSize { get; set; }
Property Value
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Methods
Destroy()
protected override void Destroy()
Overrides
DrawCore(RenderDrawContext)
protected override void DrawCore(RenderDrawContext context)
Parameters
Overrides
InitializeCore()
protected override void InitializeCore()
Overrides
SetColorDepthInput(Texture, Texture)
Provides a color buffer and a depth buffer to apply the depth-of-field to.
public void SetColorDepthInput(Texture colorBuffer, Texture depthBuffer)
Parameters
Type |
Name |
Description |
Texture |
colorBuffer |
A color buffer to process.
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Texture |
depthBuffer |
The depth buffer corresponding to the color buffer provided.
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Extension Methods