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    Texture Class

    Namespace: Stride.Graphics
    Assembly: Stride.Graphics.dll

    Class used for all Textures (1D, 2D, 3D, DepthStencil, RenderTargets...etc.)

    System.Object → DisposeBase → ComponentBase → GraphicsResourceBase → GraphicsResource → Texture
    Derived from Texture:

    [DataSerializerGlobal(typeof(ReferenceSerializer<Texture>), null, DataSerializerGenericMode.None, false, false, Profile = "Content")]
    [ContentSerializer(typeof(TextureContentSerializer))]
    [ContentSerializer(typeof(TextureImageSerializer))]
    [DataSerializer(typeof(TextureSerializer))]
    public sealed class Texture : GraphicsResource, IDisposable, IComponent, IReferencable, ICollectorHolder
    Name Description
    Constructors
    Texture()
    Properties
    ArraySize

    Number of textures in the array.

    ArraySlice

    The array index of this texture view.

    Depth

    The depth of the texture.

    Description

    Common description for the original texture. See remarks.

    Dimension

    The dimension of a texture.

    Flags

    Texture flags.

    Format

    Texture format (see PixelFormat)

    FullQualitySize

    When texture streaming is activated, the size of the texture when loaded at full quality.

    Height

    The height of the texture.

    IsBlockCompressed

    Gets a boolean indicating whether this Texture is a using a block compress format (BC1, BC2, BC3, BC4, BC5, BC6H, BC7).

    IsDepthStencil

    Gets a value indicating whether this instance is a depth stencil.

    IsDepthStencilReadOnly

    Gets a value indicating whether this instance is a depth stencil readonly.

    IsMultisample

    Gets a value indicating whether this instance is a multi sample texture.

    IsRenderTarget

    Gets a value indicating whether this instance is a render target.

    IsShaderResource

    Gets a value indicating whether this instance is a shader resource.

    IsUnorderedAccess

    Gets a value indicating whether this instance is a shader resource.

    MipLevel

    The miplevel index of this texture view.

    MipLevels

    The maximum number of mipmap levels in the texture.

    MultisampleCount

    Structure that specifies multisampling parameters for the texture.

    Options

    Resource options for DirectX 11 textures.

    SharedHandle

    The shared handle if created with TextureOption.Shared or TextureOption.SharedNthandle, IntPtr.Zero otherwise.

    SharedNtHandleName

    Gets the name of the shared Nt handle when created with TextureOption.SharedNthandle.

    Size

    Gets the size of this texture.

    Usage

    Value that identifies how the texture is to be read from and written to.

    ViewDepth

    The depth of this texture view.

    ViewDescription

    Gets the view description.

    ViewDimension

    The dimension of the texture view.

    ViewFlags

    The format of this texture view.

    ViewFormat

    The format of this texture view.

    ViewHeight

    The height of this texture view.

    ViewType

    The format of this texture view.

    ViewWidth

    The width of this texture view.

    Width

    The width of the texture.

    Methods
    CalculateMipLevels(Int32, MipMapCount)

    Calculates the number of miplevels for a Texture 1D.

    CalculateMipLevels(Int32, Int32, MipMapCount)

    Calculates the number of miplevels for a Texture 2D.

    CalculateMipLevels(Int32, Int32, Int32, MipMapCount)

    Calculates the number of miplevels for a Texture 2D.

    CalculateMipSize(Int32, Int32)

    Calculates the size of a particular mip.

    CalculatePixelDataCount<TData>(Int32)

    Calculates the number of pixel data this texture is requiring for a particular mip level.

    CalculateWidth<TData>(Int32)

    Calculates the expected width of a texture using a specified type.

    Clone()

    Makes a copy of this texture.

    CountMips(Int32)
    CountMips(Int32, Int32)
    CountMips(Int32, Int32, Int32)
    Destroy()
    GetData(CommandList, Texture, DataPointer, Int32, Int32, Boolean)

    Copies the content of this texture from GPU memory to a pointer on CPU memory using a specific staging resource.

    GetData<TData>(CommandList, TData[], Int32, Int32, Boolean)

    Copies the content of this texture to an array of data.

    GetData<TData>(CommandList, Texture, TData[], Int32, Int32, Boolean)

    Copies the content of this texture from GPU memory to an array of data on CPU memory using a specific staging resource.

    GetData<TData>(CommandList, Int32, Int32)

    Gets the content of this texture to an array of data.

    GetDataAsImage(CommandList)

    Gets the GPU content of this texture as an Image on the CPU.

    GetDataAsImage(CommandList, Texture)

    Gets the GPU content of this texture to an Image on the CPU.

    GetMipMapDescription(Int32)

    Gets the mipmap description of this instance for the specified mipmap level.

    GetSubResourceIndex(Int32, Int32)

    Gets the absolute sub-resource index from the array and mip slice.

    IsDepthStencilReadOnlySupported(GraphicsDevice)
    Load(GraphicsDevice, Stream, TextureFlags, GraphicsResourceUsage, Boolean)

    Loads a texture from a stream.

    New(GraphicsDevice, Image, TextureFlags, GraphicsResourceUsage)

    Loads a texture from a stream.

    New(GraphicsDevice, TextureDescription, DataBox[])

    Creates a new texture with the specified generic texture description.

    New(GraphicsDevice, TextureDescription, TextureViewDescription, DataBox[])

    Creates a new texture with the specified generic texture description.

    New1D(GraphicsDevice, Int32, MipMapCount, PixelFormat, TextureFlags, Int32, GraphicsResourceUsage)

    Creates a new 1D Texture.

    New1D(GraphicsDevice, Int32, PixelFormat, TextureFlags, Int32, GraphicsResourceUsage)

    Creates a new 1D Texture with a single mipmap.

    New1D(GraphicsDevice, Int32, PixelFormat, IntPtr, TextureFlags, GraphicsResourceUsage)

    Creates a new 1D Texture with a single level of mipmap.

    New1D<T>(GraphicsDevice, Int32, PixelFormat, T[], TextureFlags, GraphicsResourceUsage)

    Creates a new 1D Texture with a single level of mipmap.

    New2D(GraphicsDevice, Int32, Int32, MipMapCount, PixelFormat, DataBox[], TextureFlags, Int32, GraphicsResourceUsage, MultisampleCount, TextureOptions)

    Creates a new 2D Texture.

    New2D(GraphicsDevice, Int32, Int32, MipMapCount, PixelFormat, TextureFlags, Int32, GraphicsResourceUsage, TextureOptions)

    Creates a new 2D Texture.

    New2D(GraphicsDevice, Int32, Int32, PixelFormat, TextureFlags, Int32, GraphicsResourceUsage, TextureOptions)

    Creates a new 2D Texture with a single mipmap.

    New2D<T>(GraphicsDevice, Int32, Int32, PixelFormat, T[], TextureFlags, GraphicsResourceUsage, TextureOptions)

    Creates a new 2D Texture with a single level of mipmap.

    New3D(GraphicsDevice, Int32, Int32, Int32, MipMapCount, PixelFormat, DataBox[], TextureFlags, GraphicsResourceUsage)

    Creates a new 3D Texture.

    New3D(GraphicsDevice, Int32, Int32, Int32, MipMapCount, PixelFormat, TextureFlags, GraphicsResourceUsage)

    Creates a new 3D Texture.

    New3D(GraphicsDevice, Int32, Int32, Int32, PixelFormat, TextureFlags, GraphicsResourceUsage)

    Creates a new 3D Texture with a single mipmap.

    New3D<T>(GraphicsDevice, Int32, Int32, Int32, PixelFormat, T[], TextureFlags, GraphicsResourceUsage)

    Creates a new 3D Texture with texture data for the firs map.

    NewCube(GraphicsDevice, Int32, MipMapCount, PixelFormat, TextureFlags, GraphicsResourceUsage)

    Creates a new Cube Texture.

    NewCube(GraphicsDevice, Int32, PixelFormat, DataBox[], TextureFlags, GraphicsResourceUsage)

    Creates a new Cube Texture from a initial data..

    NewCube(GraphicsDevice, Int32, PixelFormat, TextureFlags, GraphicsResourceUsage)

    Creates a new Cube Texture.

    NewCube<T>(GraphicsDevice, Int32, PixelFormat, T[][], TextureFlags, GraphicsResourceUsage)

    Creates a new Cube Texture from a initial data..

    OnDestroyed()
    OnRecreate()
    Recreate(DataBox[])
    ReleaseData()

    Releases the texture data.

    Save(CommandList, Stream, ImageFileType)

    Saves this texture to a stream with a specified format.

    Save(CommandList, Stream, Texture, ImageFileType)

    Saves this texture to a stream with a specified format.

    SetData(CommandList, DataPointer, Int32, Int32, Nullable<ResourceRegion>)

    Copies the content an data on CPU memory to this texture into GPU memory.

    SetData<TData>(CommandList, TData[], Int32, Int32, Nullable<ResourceRegion>)

    Copies the content an array of data on CPU memory to this texture into GPU memory using the specified GraphicsDevice (The graphics device could be deffered).

    ToStaging()

    Return an equivalent staging texture CPU read-writable from this instance.

    ToTextureView(TextureViewDescription)

    Gets a view on this texture for a particular ViewType, array index (or zIndex for Texture3D), and mipmap index.

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    Constructors


    Texture()

    public Texture()
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    Properties


    ArraySize

    Number of textures in the array.

    public int ArraySize { get; }
    Property Value
    Type Description
    System.Int32

    The size of the array.

    Remarks

    This field is only valid for 1D, 2D and Cube Texture.


    ArraySlice

    The array index of this texture view.

    public int ArraySlice { get; }
    Property Value
    Type Description
    System.Int32

    The array slice.


    Depth

    The depth of the texture.

    public int Depth { get; }
    Property Value
    Type Description
    System.Int32

    The depth.


    Description

    Common description for the original texture. See remarks.

    public TextureDescription Description { get; }
    Property Value
    Type Description
    TextureDescription
    Remarks

    This field and the properties in TextureDessciption must be considered as readonly when accessing from this instance.


    Dimension

    The dimension of a texture.

    public TextureDimension Dimension { get; }
    Property Value
    Type Description
    TextureDimension

    Flags

    Texture flags.

    public TextureFlags Flags { get; }
    Property Value
    Type Description
    TextureFlags

    Format

    Texture format (see PixelFormat)

    public PixelFormat Format { get; }
    Property Value
    Type Description
    PixelFormat

    The format.


    FullQualitySize

    When texture streaming is activated, the size of the texture when loaded at full quality.

    public Size3 FullQualitySize { get; }
    Property Value
    Type Description
    Size3

    Height

    The height of the texture.

    public int Height { get; }
    Property Value
    Type Description
    System.Int32

    The height.


    IsBlockCompressed

    Gets a boolean indicating whether this Texture is a using a block compress format (BC1, BC2, BC3, BC4, BC5, BC6H, BC7).

    public bool IsBlockCompressed { get; }
    Property Value
    Type Description
    System.Boolean

    IsDepthStencil

    Gets a value indicating whether this instance is a depth stencil.

    public bool IsDepthStencil { get; }
    Property Value
    Type Description
    System.Boolean

    true if this instance is a depth stencil; otherwise, false.


    IsDepthStencilReadOnly

    Gets a value indicating whether this instance is a depth stencil readonly.

    public bool IsDepthStencilReadOnly { get; }
    Property Value
    Type Description
    System.Boolean

    true if this instance is a depth stencil readonly; otherwise, false.


    IsMultisample

    Gets a value indicating whether this instance is a multi sample texture.

    public bool IsMultisample { get; }
    Property Value
    Type Description
    System.Boolean

    true if this instance is multi sample texture; otherwise, false.


    IsRenderTarget

    Gets a value indicating whether this instance is a render target.

    public bool IsRenderTarget { get; }
    Property Value
    Type Description
    System.Boolean

    true if this instance is render target; otherwise, false.


    IsShaderResource

    Gets a value indicating whether this instance is a shader resource.

    public bool IsShaderResource { get; }
    Property Value
    Type Description
    System.Boolean

    true if this instance is a shader resource; otherwise, false.


    IsUnorderedAccess

    Gets a value indicating whether this instance is a shader resource.

    public bool IsUnorderedAccess { get; }
    Property Value
    Type Description
    System.Boolean

    true if this instance is a shader resource; otherwise, false.


    MipLevel

    The miplevel index of this texture view.

    public int MipLevel { get; }
    Property Value
    Type Description
    System.Int32

    The mip level.


    MipLevels

    The maximum number of mipmap levels in the texture.

    public int MipLevels { get; }
    Property Value
    Type Description
    System.Int32

    The mip levels.


    MultisampleCount

    Structure that specifies multisampling parameters for the texture.

    public MultisampleCount MultisampleCount { get; }
    Property Value
    Type Description
    MultisampleCount

    The multi sample level.

    Remarks

    This field is only valid for a 2D Texture.


    Options

    Resource options for DirectX 11 textures.

    public TextureOptions Options { get; }
    Property Value
    Type Description
    TextureOptions

    SharedHandle

    The shared handle if created with TextureOption.Shared or TextureOption.SharedNthandle, IntPtr.Zero otherwise.

    public IntPtr SharedHandle { get; }
    Property Value
    Type Description
    System.IntPtr

    SharedNtHandleName

    Gets the name of the shared Nt handle when created with TextureOption.SharedNthandle.

    public string SharedNtHandleName { get; }
    Property Value
    Type Description
    System.String

    Size

    Gets the size of this texture.

    public Size3 Size { get; }
    Property Value
    Type Description
    Size3

    The size.


    Usage

    Value that identifies how the texture is to be read from and written to.

    public GraphicsResourceUsage Usage { get; }
    Property Value
    Type Description
    GraphicsResourceUsage

    ViewDepth

    The depth of this texture view.

    public int ViewDepth { get; }
    Property Value
    Type Description
    System.Int32

    The view depth.


    ViewDescription

    Gets the view description.

    public TextureViewDescription ViewDescription { get; }
    Property Value
    Type Description
    TextureViewDescription

    The view description.


    ViewDimension

    The dimension of the texture view.

    public TextureDimension ViewDimension { get; }
    Property Value
    Type Description
    TextureDimension

    ViewFlags

    The format of this texture view.

    public TextureFlags ViewFlags { get; }
    Property Value
    Type Description
    TextureFlags

    The type of the view.


    ViewFormat

    The format of this texture view.

    public PixelFormat ViewFormat { get; }
    Property Value
    Type Description
    PixelFormat

    The view format.


    ViewHeight

    The height of this texture view.

    public int ViewHeight { get; }
    Property Value
    Type Description
    System.Int32

    The height of the view.


    ViewType

    The format of this texture view.

    public ViewType ViewType { get; }
    Property Value
    Type Description
    ViewType

    The type of the view.


    ViewWidth

    The width of this texture view.

    public int ViewWidth { get; }
    Property Value
    Type Description
    System.Int32

    The width of the view.


    Width

    The width of the texture.

    public int Width { get; }
    Property Value
    Type Description
    System.Int32

    The width.

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    Methods


    CalculateMipLevels(Int32, MipMapCount)

    Calculates the number of miplevels for a Texture 1D.

    public static int CalculateMipLevels(int width, MipMapCount mipLevels)
    Parameters
    Type Name Description
    System.Int32 width

    The width of the texture.

    MipMapCount mipLevels

    A MipMapCount, set to true to calculates all mipmaps, to false to calculate only 1 miplevel, or > 1 to calculate a specific amount of levels.

    Returns
    Type Description
    System.Int32

    The number of miplevels.


    CalculateMipLevels(Int32, Int32, MipMapCount)

    Calculates the number of miplevels for a Texture 2D.

    public static int CalculateMipLevels(int width, int height, MipMapCount mipLevels)
    Parameters
    Type Name Description
    System.Int32 width

    The width of the texture.

    System.Int32 height

    The height of the texture.

    MipMapCount mipLevels

    A MipMapCount, set to true to calculates all mipmaps, to false to calculate only 1 miplevel, or > 1 to calculate a specific amount of levels.

    Returns
    Type Description
    System.Int32

    The number of miplevels.


    CalculateMipLevels(Int32, Int32, Int32, MipMapCount)

    Calculates the number of miplevels for a Texture 2D.

    public static int CalculateMipLevels(int width, int height, int depth, MipMapCount mipLevels)
    Parameters
    Type Name Description
    System.Int32 width

    The width of the texture.

    System.Int32 height

    The height of the texture.

    System.Int32 depth

    The depth of the texture.

    MipMapCount mipLevels

    A MipMapCount, set to true to calculates all mipmaps, to false to calculate only 1 miplevel, or > 1 to calculate a specific amount of levels.

    Returns
    Type Description
    System.Int32

    The number of miplevels.


    CalculateMipSize(Int32, Int32)

    Calculates the size of a particular mip.

    public static int CalculateMipSize(int size, int mipLevel)
    Parameters
    Type Name Description
    System.Int32 size

    The size.

    System.Int32 mipLevel

    The mip level.

    Returns
    Type Description
    System.Int32

    System.Int32.


    CalculatePixelDataCount<TData>(Int32)

    Calculates the number of pixel data this texture is requiring for a particular mip level.

    public int CalculatePixelDataCount<TData>(int mipLevel = 0)
        where TData : struct
    Parameters
    Type Name Description
    System.Int32 mipLevel

    The mip level.

    Returns
    Type Description
    System.Int32

    The number of pixel data.

    Type Parameters
    Name Description
    TData

    The type of the T pixel data.

    Remarks

    This method is used to allocated a texture data buffer to hold pixel datas: var textureData = new T[ texture.CalculatePixelCount<T>() ] ;.


    CalculateWidth<TData>(Int32)

    Calculates the expected width of a texture using a specified type.

    public int CalculateWidth<TData>(int mipLevel = 0)
        where TData : struct
    Parameters
    Type Name Description
    System.Int32 mipLevel
    Returns
    Type Description
    System.Int32

    The expected width

    Type Parameters
    Name Description
    TData

    The type of the T pixel data.

    Exceptions
    Type Condition
    System.ArgumentException

    If the size is invalid


    Clone()

    Makes a copy of this texture.

    public Texture Clone()
    Returns
    Type Description
    Texture

    A copy of this texture.

    Remarks

    This method doesn't copy the content of the texture.


    CountMips(Int32)

    public static int CountMips(int width)
    Parameters
    Type Name Description
    System.Int32 width
    Returns
    Type Description
    System.Int32

    CountMips(Int32, Int32)

    public static int CountMips(int width, int height)
    Parameters
    Type Name Description
    System.Int32 width
    System.Int32 height
    Returns
    Type Description
    System.Int32

    CountMips(Int32, Int32, Int32)

    public static int CountMips(int width, int height, int depth)
    Parameters
    Type Name Description
    System.Int32 width
    System.Int32 height
    System.Int32 depth
    Returns
    Type Description
    System.Int32

    Destroy()

    protected override void Destroy()
    Overrides
    GraphicsResourceBase.Destroy()

    GetData(CommandList, Texture, DataPointer, Int32, Int32, Boolean)

    Copies the content of this texture from GPU memory to a pointer on CPU memory using a specific staging resource.

    public bool GetData(CommandList commandList, Texture stagingTexture, DataPointer toData, int arraySlice = 0, int mipSlice = 0, bool doNotWait = false)
    Parameters
    Type Name Description
    CommandList commandList

    The command list.

    Texture stagingTexture

    The staging texture used to transfer the texture to.

    DataPointer toData

    The pointer to data in CPU memory.

    System.Int32 arraySlice

    The array slice index. This value must be set to 0 for Texture 3D.

    System.Int32 mipSlice

    The mip slice index.

    System.Boolean doNotWait

    if set to true this method will return immediately if the resource is still being used by the GPU for writing. Default is false

    Returns
    Type Description
    System.Boolean

    true if data was correctly retrieved, false if flag was true and the resource is still being used by the GPU for writing.

    Remarks

    This method is only working when called from the main thread that is accessing the main GraphicsDevice.

    Exceptions
    Type Condition
    System.ArgumentException

    When strides is different from optimal strides, and TData is not the same size as the pixel format, or Width * Height != toData.Length


    GetData<TData>(CommandList, TData[], Int32, Int32, Boolean)

    Copies the content of this texture to an array of data.

    public bool GetData<TData>(CommandList commandList, TData[] toData, int arraySlice = 0, int mipSlice = 0, bool doNotWait = false)
        where TData : struct
    Parameters
    Type Name Description
    CommandList commandList

    The command list.

    TData[] toData

    The destination buffer to receive a copy of the texture datas.

    System.Int32 arraySlice

    The array slice index. This value must be set to 0 for Texture 3D.

    System.Int32 mipSlice

    The mip slice index.

    System.Boolean doNotWait

    if set to true this method will return immediately if the resource is still being used by the GPU for writing. Default is false

    Returns
    Type Description
    System.Boolean

    true if data was correctly retrieved, false if flag was true and the resource is still being used by the GPU for writing.

    Type Parameters
    Name Description
    TData

    The type of the T data.

    Remarks

    This method is only working when called from the main thread that is accessing the main GraphicsDevice. This method creates internally a stagging resource if this texture is not already a stagging resouce, copies to it and map it to memory. Use method with explicit staging resource for optimal performances.


    GetData<TData>(CommandList, Texture, TData[], Int32, Int32, Boolean)

    Copies the content of this texture from GPU memory to an array of data on CPU memory using a specific staging resource.

    public bool GetData<TData>(CommandList commandList, Texture stagingTexture, TData[] toData, int arraySlice = 0, int mipSlice = 0, bool doNotWait = false)
        where TData : struct
    Parameters
    Type Name Description
    CommandList commandList

    The command list.

    Texture stagingTexture

    The staging texture used to transfer the texture to.

    TData[] toData

    To data.

    System.Int32 arraySlice

    The array slice index. This value must be set to 0 for Texture 3D.

    System.Int32 mipSlice

    The mip slice index.

    System.Boolean doNotWait

    if set to true this method will return immediately if the resource is still being used by the GPU for writing. Default is false

    Returns
    Type Description
    System.Boolean

    true if data was correctly retrieved, false if flag was true and the resource is still being used by the GPU for writing.

    Type Parameters
    Name Description
    TData

    The type of the T data.

    Remarks

    This method is only working when called from the main thread that is accessing the main GraphicsDevice.

    Exceptions
    Type Condition
    System.ArgumentException

    When strides is different from optimal strides, and TData is not the same size as the pixel format, or Width * Height != toData.Length


    GetData<TData>(CommandList, Int32, Int32)

    Gets the content of this texture to an array of data.

    public TData[] GetData<TData>(CommandList commandList, int arraySlice = 0, int mipSlice = 0)
        where TData : struct
    Parameters
    Type Name Description
    CommandList commandList

    The command list.

    System.Int32 arraySlice

    The array slice index. This value must be set to 0 for Texture 3D.

    System.Int32 mipSlice

    The mip slice index.

    Returns
    Type Description
    TData[]

    The texture data.

    Type Parameters
    Name Description
    TData

    The type of the T data.

    Remarks

    This method is only working when called from the main thread that is accessing the main GraphicsDevice. This method creates internally a stagging resource, copies to it and map it to memory. Use method with explicit staging resource for optimal performances.


    GetDataAsImage(CommandList)

    Gets the GPU content of this texture as an Image on the CPU.

    public Image GetDataAsImage(CommandList commandList)
    Parameters
    Type Name Description
    CommandList commandList
    Returns
    Type Description
    Image

    GetDataAsImage(CommandList, Texture)

    Gets the GPU content of this texture to an Image on the CPU.

    public Image GetDataAsImage(CommandList commandList, Texture stagingTexture)
    Parameters
    Type Name Description
    CommandList commandList

    The command list.

    Texture stagingTexture

    The staging texture used to temporary transfer the image from the GPU to CPU.

    Returns
    Type Description
    Image
    Exceptions
    Type Condition
    System.ArgumentException

    If stagingTexture is not a staging texture.


    GetMipMapDescription(Int32)

    Gets the mipmap description of this instance for the specified mipmap level.

    public MipMapDescription GetMipMapDescription(int mipmap)
    Parameters
    Type Name Description
    System.Int32 mipmap

    The mipmap.

    Returns
    Type Description
    MipMapDescription

    A description of a particular mipmap for this texture.


    GetSubResourceIndex(Int32, Int32)

    Gets the absolute sub-resource index from the array and mip slice.

    public int GetSubResourceIndex(int arraySlice, int mipSlice)
    Parameters
    Type Name Description
    System.Int32 arraySlice

    The array slice index.

    System.Int32 mipSlice

    The mip slice index.

    Returns
    Type Description
    System.Int32

    A value equals to arraySlice * Description.MipLevels + mipSlice.


    IsDepthStencilReadOnlySupported(GraphicsDevice)

    public static bool IsDepthStencilReadOnlySupported(GraphicsDevice device)
    Parameters
    Type Name Description
    GraphicsDevice device
    Returns
    Type Description
    System.Boolean

    Load(GraphicsDevice, Stream, TextureFlags, GraphicsResourceUsage, Boolean)

    Loads a texture from a stream.

    public static Texture Load(GraphicsDevice device, Stream stream, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable, bool loadAsSRGB = false)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.IO.Stream stream

    The stream to load the texture from.

    TextureFlags textureFlags

    True to load the texture with unordered access enabled. Default is false.

    GraphicsResourceUsage usage

    Usage of the resource. Default is Immutable

    System.Boolean loadAsSRGB

    Indicate if the texture should be loaded as an sRGB texture. If false, the texture is load in its default format.

    Returns
    Type Description
    Texture

    A texture


    New(GraphicsDevice, Image, TextureFlags, GraphicsResourceUsage)

    Loads a texture from a stream.

    public static Texture New(GraphicsDevice device, Image image, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    Image image

    The image.

    TextureFlags textureFlags

    True to load the texture with unordered access enabled. Default is false.

    GraphicsResourceUsage usage

    Usage of the resource. Default is Immutable

    Returns
    Type Description
    Texture

    A texture

    Exceptions
    Type Condition
    System.InvalidOperationException

    Dimension not supported


    New(GraphicsDevice, TextureDescription, DataBox[])

    Creates a new texture with the specified generic texture description.

    public static Texture New(GraphicsDevice graphicsDevice, TextureDescription description, params DataBox[] boxes)
    Parameters
    Type Name Description
    GraphicsDevice graphicsDevice

    The graphics device.

    TextureDescription description

    The description.

    DataBox[] boxes

    The data boxes.

    Returns
    Type Description
    Texture

    A Texture instance, either a RenderTarget or DepthStencilBuffer or Texture, depending on Binding flags.

    Exceptions
    Type Condition
    System.ArgumentNullException

    graphicsDevice


    New(GraphicsDevice, TextureDescription, TextureViewDescription, DataBox[])

    Creates a new texture with the specified generic texture description.

    public static Texture New(GraphicsDevice graphicsDevice, TextureDescription description, TextureViewDescription viewDescription, params DataBox[] boxes)
    Parameters
    Type Name Description
    GraphicsDevice graphicsDevice

    The graphics device.

    TextureDescription description

    The description.

    TextureViewDescription viewDescription

    The view description.

    DataBox[] boxes

    The data boxes.

    Returns
    Type Description
    Texture

    A Texture instance, either a RenderTarget or DepthStencilBuffer or Texture, depending on Binding flags.

    Exceptions
    Type Condition
    System.ArgumentNullException

    graphicsDevice


    New1D(GraphicsDevice, Int32, MipMapCount, PixelFormat, TextureFlags, Int32, GraphicsResourceUsage)

    Creates a new 1D Texture.

    public static Texture New1D(GraphicsDevice device, int width, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    MipMapCount mipCount

    Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.

    PixelFormat format

    Describes the format to use.

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    System.Int32 arraySize

    Size of the texture 2D array, default to 1.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 1D Texture class.


    New1D(GraphicsDevice, Int32, PixelFormat, TextureFlags, Int32, GraphicsResourceUsage)

    Creates a new 1D Texture with a single mipmap.

    public static Texture New1D(GraphicsDevice device, int width, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    PixelFormat format

    Describes the format to use.

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    System.Int32 arraySize

    Size of the texture 2D array, default to 1.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 1D Texture class.


    New1D(GraphicsDevice, Int32, PixelFormat, IntPtr, TextureFlags, GraphicsResourceUsage)

    Creates a new 1D Texture with a single level of mipmap.

    public static Texture New1D(GraphicsDevice device, int width, PixelFormat format, IntPtr dataPtr, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    PixelFormat format

    Describes the format to use.

    System.IntPtr dataPtr

    Data ptr

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 1D Texture class.

    Remarks

    The first dimension of mipMapTextures describes the number of array (Texture Array), second dimension is the mipmap, the third is the texture data for a particular mipmap.


    New1D<T>(GraphicsDevice, Int32, PixelFormat, T[], TextureFlags, GraphicsResourceUsage)

    Creates a new 1D Texture with a single level of mipmap.

    public static Texture New1D<T>(GraphicsDevice device, int width, PixelFormat format, T[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable)
        where T : struct
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    PixelFormat format

    Describes the format to use.

    T[] textureData

    Texture data. Size of must be equal to sizeof(Format) * width

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of Texture class.

    Type Parameters
    Name Description
    T

    Type of the initial data to upload to the texture

    Remarks

    The first dimension of mipMapTextures describes the number of array (Texture Array), second dimension is the mipmap, the third is the texture data for a particular mipmap.


    New2D(GraphicsDevice, Int32, Int32, MipMapCount, PixelFormat, DataBox[], TextureFlags, Int32, GraphicsResourceUsage, MultisampleCount, TextureOptions)

    Creates a new 2D Texture.

    public static Texture New2D(GraphicsDevice device, int width, int height, MipMapCount mipCount, PixelFormat format, DataBox[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default, MultisampleCount multisampleCount = MultisampleCount.None, TextureOptions options = TextureOptions.None)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    System.Int32 height

    The height.

    MipMapCount mipCount

    Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.

    PixelFormat format

    Describes the format to use.

    DataBox[] textureData

    Texture datas through an array of DataBox

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    System.Int32 arraySize

    Size of the texture 2D array, default to 1.

    GraphicsResourceUsage usage

    The usage.

    MultisampleCount multisampleCount

    The multisample count.

    TextureOptions options

    The options, e.g. sharing

    Returns
    Type Description
    Texture

    A new instance of 2D Texture class.


    New2D(GraphicsDevice, Int32, Int32, MipMapCount, PixelFormat, TextureFlags, Int32, GraphicsResourceUsage, TextureOptions)

    Creates a new 2D Texture.

    public static Texture New2D(GraphicsDevice device, int width, int height, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default, TextureOptions options = TextureOptions.None)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    System.Int32 height

    The height.

    MipMapCount mipCount

    Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.

    PixelFormat format

    Describes the format to use.

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    System.Int32 arraySize

    Size of the texture 2D array, default to 1.

    GraphicsResourceUsage usage

    The usage.

    TextureOptions options
    Returns
    Type Description
    Texture

    A new instance of 2D Texture class.


    New2D(GraphicsDevice, Int32, Int32, PixelFormat, TextureFlags, Int32, GraphicsResourceUsage, TextureOptions)

    Creates a new 2D Texture with a single mipmap.

    public static Texture New2D(GraphicsDevice device, int width, int height, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, int arraySize = 1, GraphicsResourceUsage usage = GraphicsResourceUsage.Default, TextureOptions options = TextureOptions.None)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    System.Int32 height

    The height.

    PixelFormat format

    Describes the format to use.

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    System.Int32 arraySize

    Size of the texture 2D array, default to 1.

    GraphicsResourceUsage usage

    The usage.

    TextureOptions options
    Returns
    Type Description
    Texture

    A new instance of 2D Texture class.


    New2D<T>(GraphicsDevice, Int32, Int32, PixelFormat, T[], TextureFlags, GraphicsResourceUsage, TextureOptions)

    Creates a new 2D Texture with a single level of mipmap.

    public static Texture New2D<T>(GraphicsDevice device, int width, int height, PixelFormat format, T[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable, TextureOptions options = TextureOptions.None)
        where T : struct
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    System.Int32 height

    The height.

    PixelFormat format

    Describes the format to use.

    T[] textureData

    The texture data for a single mipmap and a single array slice. See remarks

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    GraphicsResourceUsage usage

    The usage.

    TextureOptions options
    Returns
    Type Description
    Texture

    A new instance of 2D Texture class.

    Type Parameters
    Name Description
    T

    Type of the pixel data to upload to the texture.

    Remarks

    Each value in textureData is a pixel in the destination texture.


    New3D(GraphicsDevice, Int32, Int32, Int32, MipMapCount, PixelFormat, DataBox[], TextureFlags, GraphicsResourceUsage)

    Creates a new 3D Texture.

    public static Texture New3D(GraphicsDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, DataBox[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    System.Int32 height

    The height.

    System.Int32 depth

    The depth.

    MipMapCount mipCount

    Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.

    PixelFormat format

    Describes the format to use.

    DataBox[] textureData
    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 3D Texture class.


    New3D(GraphicsDevice, Int32, Int32, Int32, MipMapCount, PixelFormat, TextureFlags, GraphicsResourceUsage)

    Creates a new 3D Texture.

    public static Texture New3D(GraphicsDevice device, int width, int height, int depth, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    System.Int32 height

    The height.

    System.Int32 depth

    The depth.

    MipMapCount mipCount

    Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.

    PixelFormat format

    Describes the format to use.

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 3D Texture class.


    New3D(GraphicsDevice, Int32, Int32, Int32, PixelFormat, TextureFlags, GraphicsResourceUsage)

    Creates a new 3D Texture with a single mipmap.

    public static Texture New3D(GraphicsDevice device, int width, int height, int depth, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    System.Int32 height

    The height.

    System.Int32 depth

    The depth.

    PixelFormat format

    Describes the format to use.

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 3D Texture class.


    New3D<T>(GraphicsDevice, Int32, Int32, Int32, PixelFormat, T[], TextureFlags, GraphicsResourceUsage)

    Creates a new 3D Texture with texture data for the firs map.

    public static Texture New3D<T>(GraphicsDevice device, int width, int height, int depth, PixelFormat format, T[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable)
        where T : struct
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 width

    The width.

    System.Int32 height

    The height.

    System.Int32 depth

    The depth.

    PixelFormat format

    Describes the format to use.

    T[] textureData

    The texture data, width * height * depth datas

    TextureFlags textureFlags

    true if the texture needs to support unordered read write.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 3D Texture class.

    Type Parameters
    Name Description
    T

    Type of the data to upload to the texture

    Remarks

    The first dimension of mipMapTextures describes the number of is an array ot Texture3D Array


    NewCube(GraphicsDevice, Int32, MipMapCount, PixelFormat, TextureFlags, GraphicsResourceUsage)

    Creates a new Cube Texture.

    public static Texture NewCube(GraphicsDevice device, int size, MipMapCount mipCount, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 size

    The size (in pixels) of the top-level faces of the cube texture.

    MipMapCount mipCount

    Number of mipmaps, set to true to have all mipmaps, set to an int >=1 for a particular mipmap count.

    PixelFormat format

    Describes the format to use.

    TextureFlags textureFlags

    The texture flags.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 2D Texture class.


    NewCube(GraphicsDevice, Int32, PixelFormat, DataBox[], TextureFlags, GraphicsResourceUsage)

    Creates a new Cube Texture from a initial data..

    public static Texture NewCube(GraphicsDevice device, int size, PixelFormat format, DataBox[] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 size

    The size (in pixels) of the top-level faces of the cube texture.

    PixelFormat format

    Describes the format to use.

    DataBox[] textureData

    an array of 6 textures. See remarks

    TextureFlags textureFlags

    The texture flags.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of Cube Texture class.

    Remarks

    The first dimension of mipMapTextures describes the number of array (TextureCube Array), the second is the texture data for a particular cube face.

    Exceptions
    Type Condition
    System.ArgumentException

    Invalid texture datas. First dimension must be equal to 6;textureData


    NewCube(GraphicsDevice, Int32, PixelFormat, TextureFlags, GraphicsResourceUsage)

    Creates a new Cube Texture.

    public static Texture NewCube(GraphicsDevice device, int size, PixelFormat format, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 size

    The size (in pixels) of the top-level faces of the cube texture.

    PixelFormat format

    Describes the format to use.

    TextureFlags textureFlags

    The texture flags.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of 2D Texture class.


    NewCube<T>(GraphicsDevice, Int32, PixelFormat, T[][], TextureFlags, GraphicsResourceUsage)

    Creates a new Cube Texture from a initial data..

    public static Texture NewCube<T>(GraphicsDevice device, int size, PixelFormat format, T[][] textureData, TextureFlags textureFlags = TextureFlags.ShaderResource, GraphicsResourceUsage usage = GraphicsResourceUsage.Immutable)
        where T : struct
    Parameters
    Type Name Description
    GraphicsDevice device

    The GraphicsDevice.

    System.Int32 size

    The size (in pixels) of the top-level faces of the cube texture.

    PixelFormat format

    Describes the format to use.

    T[][] textureData

    an array of 6 textures. See remarks

    TextureFlags textureFlags

    The texture flags.

    GraphicsResourceUsage usage

    The usage.

    Returns
    Type Description
    Texture

    A new instance of Cube Texture class.

    Type Parameters
    Name Description
    T

    Type of a pixel data

    Remarks

    The first dimension of mipMapTextures describes the number of array (TextureCube Array), the second is the texture data for a particular cube face.

    Exceptions
    Type Condition
    System.ArgumentException

    Invalid texture datas. First dimension must be equal to 6;textureData


    OnDestroyed()

    protected override void OnDestroyed()
    Overrides
    GraphicsResource.OnDestroyed()

    OnRecreate()

    protected override bool OnRecreate()
    Returns
    Type Description
    System.Boolean
    Overrides
    GraphicsResourceBase.OnRecreate()

    Recreate(DataBox[])

    public void Recreate(DataBox[] dataBoxes = null)
    Parameters
    Type Name Description
    DataBox[] dataBoxes

    ReleaseData()

    Releases the texture data.

    public void ReleaseData()

    Save(CommandList, Stream, ImageFileType)

    Saves this texture to a stream with a specified format.

    public void Save(CommandList commandList, Stream stream, ImageFileType fileType)
    Parameters
    Type Name Description
    CommandList commandList

    The command list.

    System.IO.Stream stream

    The stream.

    ImageFileType fileType

    Type of the image file.


    Save(CommandList, Stream, Texture, ImageFileType)

    Saves this texture to a stream with a specified format.

    public void Save(CommandList commandList, Stream stream, Texture stagingTexture, ImageFileType fileType)
    Parameters
    Type Name Description
    CommandList commandList

    The command list.

    System.IO.Stream stream

    The stream.

    Texture stagingTexture

    The staging texture used to temporary transfer the image from the GPU to CPU.

    ImageFileType fileType

    Type of the image file.

    Exceptions
    Type Condition
    System.ArgumentException

    If stagingTexture is not a staging texture.


    SetData(CommandList, DataPointer, Int32, Int32, Nullable<ResourceRegion>)

    Copies the content an data on CPU memory to this texture into GPU memory.

    public void SetData(CommandList commandList, DataPointer fromData, int arraySlice = 0, int mipSlice = 0, ResourceRegion? region = null)
    Parameters
    Type Name Description
    CommandList commandList

    The CommandList.

    DataPointer fromData

    The data to copy from.

    System.Int32 arraySlice

    The array slice index. This value must be set to 0 for Texture 3D.

    System.Int32 mipSlice

    The mip slice index.

    System.Nullable<ResourceRegion> region

    Destination region

    Remarks

    See unmanaged documentation for usage and restrictions.

    Exceptions
    Type Condition
    System.ArgumentException

    When strides is different from optimal strides, and TData is not the same size as the pixel format, or Width * Height != toData.Length


    SetData<TData>(CommandList, TData[], Int32, Int32, Nullable<ResourceRegion>)

    Copies the content an array of data on CPU memory to this texture into GPU memory using the specified GraphicsDevice (The graphics device could be deffered).

    public void SetData<TData>(CommandList commandList, TData[] fromData, int arraySlice = 0, int mipSlice = 0, ResourceRegion? region = null)
        where TData : struct
    Parameters
    Type Name Description
    CommandList commandList

    The command list.

    TData[] fromData

    The data to copy from.

    System.Int32 arraySlice

    The array slice index. This value must be set to 0 for Texture 3D.

    System.Int32 mipSlice

    The mip slice index.

    System.Nullable<ResourceRegion> region

    Destination region

    Type Parameters
    Name Description
    TData

    The type of the T data.

    Remarks

    See unmanaged documentation for usage and restrictions.

    Exceptions
    Type Condition
    System.ArgumentException

    When strides is different from optimal strides, and TData is not the same size as the pixel format, or Width * Height != toData.Length


    ToStaging()

    Return an equivalent staging texture CPU read-writable from this instance.

    public Texture ToStaging()
    Returns
    Type Description
    Texture

    The equivalent staging texture.


    ToTextureView(TextureViewDescription)

    Gets a view on this texture for a particular ViewType, array index (or zIndex for Texture3D), and mipmap index.

    public Texture ToTextureView(TextureViewDescription viewDescription)
    Parameters
    Type Name Description
    TextureViewDescription viewDescription

    The view description.

    Returns
    Type Description
    Texture

    A new texture object that is bouded to the requested view.


    Inherited Members

    GraphicsResource.IsDebugMode
    GraphicsResource.OnNameChanged()
    GraphicsResource.NativeShaderResourceView
    GraphicsResource.NativeUnorderedAccessView
    GraphicsResourceBase.NativeResource
    GraphicsResourceBase.NativeDeviceChild
    GraphicsResourceBase.NativeDevice
    GraphicsResourceBase.Reload
    GraphicsResourceBase.GraphicsDevice
    GraphicsResourceBase.Destroyed
    GraphicsResourceBase.OnPause()
    GraphicsResourceBase.OnResume()
    ComponentBase.Tags
    ComponentBase.Name
    ComponentBase.ICollectorHolder.Collector
    ComponentBase.ToString()
    DisposeBase.Dispose()
    DisposeBase.IsDisposed
    DisposeBase.IReferencable.ReferenceCount
    DisposeBase.IReferencable.AddReference()
    DisposeBase.IReferencable.Release()
    DisposeBase.OnAddReference()
    DisposeBase.OnReleaseReference()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    TextureExtensions.ToTextureView(Texture, ViewType, Int32, Int32)
    TextureExtensions.ToDepthStencilReadOnlyTexture(Texture)
    TextureExtensions.CreateDepthTextureCompatible(Texture)
    TextureExtensions.EnsureRenderTarget(Texture)
    GraphicsSerializerExtensions.GetSerializationData(Texture)
    GraphicsSerializerExtensions.SetSerializationData(Texture, Image)
    GraphicsSerializerExtensions.SetSerializationData(Texture, TextureSerializationData)
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