Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    ForwardLightingRenderFeature.LightShaderPermutationEntry Class

    Namespace: Stride.Rendering.Lights
    Assembly: Stride.Rendering.dll
    System.Object → ForwardLightingRenderFeature.LightShaderPermutationEntry
    Derived from ForwardLightingRenderFeature.LightShaderPermutationEntry:

    public class LightShaderPermutationEntry
    Name Description
    Constructors
    LightShaderPermutationEntry()
    Fields
    DirectLightGroups
    DirectLightShaders
    EnvironmentLights
    EnvironmentLightShaders
    PermutationLightGroups

    Light groups that have HasEffectPermutations.

    Methods
    Reset()
    | Improve this Doc View Source

    Constructors


    LightShaderPermutationEntry()

    public LightShaderPermutationEntry()
    | Improve this Doc View Source

    Fields


    DirectLightGroups

    public FastListStruct<LightShaderGroup> DirectLightGroups
    Field Value
    Type Description
    FastListStruct<LightShaderGroup>

    DirectLightShaders

    public readonly ShaderSourceCollection DirectLightShaders
    Field Value
    Type Description
    ShaderSourceCollection

    EnvironmentLights

    public FastListStruct<LightShaderGroup> EnvironmentLights
    Field Value
    Type Description
    FastListStruct<LightShaderGroup>

    EnvironmentLightShaders

    public readonly ShaderSourceCollection EnvironmentLightShaders
    Field Value
    Type Description
    ShaderSourceCollection

    PermutationLightGroups

    Light groups that have HasEffectPermutations.

    public FastListStruct<LightShaderGroup> PermutationLightGroups
    Field Value
    Type Description
    FastListStruct<LightShaderGroup>
    | Improve this Doc View Source

    Methods


    Reset()

    public void Reset()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation