ShaderSourceCollection Class
Namespace: Stride.ShadersAssembly: Stride.Shaders.dll
Derived from ShaderSourceCollection:
[DataContract]
public sealed class ShaderSourceCollection : List<ShaderSource>, IList<ShaderSource>, ICollection<ShaderSource>, IReadOnlyList<ShaderSource>, IReadOnlyCollection<ShaderSource>, IEnumerable<ShaderSource>, IList, ICollection, IEnumerable
Name | Description | |
---|---|---|
Constructors | ||
ShaderSourceCollection() | ||
ShaderSourceCollection(IEnumerable<ShaderSource>) | ||
Methods | ||
Equals(ShaderSourceCollection) | ||
Equals(Object) | ||
GetHashCode() |
Constructors
ShaderSourceCollection()
public ShaderSourceCollection()
ShaderSourceCollection(IEnumerable<ShaderSource>)
public ShaderSourceCollection(IEnumerable<ShaderSource> collection)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.IEnumerable<ShaderSource> | collection |
Methods
Equals(ShaderSourceCollection)
public bool Equals(ShaderSourceCollection other)
Parameters
Type | Name | Description |
---|---|---|
ShaderSourceCollection | other |
Returns
Type | Description |
---|---|
System.Boolean |
Equals(Object)
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
System.Object.Equals(System.Object)
GetHashCode()
public override int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
System.Object.GetHashCode()
Inherited Members
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.get_Item(System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.set_Item(System.Int32, System.Object)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Add(Stride.Shaders.ShaderSource)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.AddRange(System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.AsReadOnly()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(Stride.Shaders.ShaderSource)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(Stride.Shaders.ShaderSource, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(System.Int32, System.Int32, Stride.Shaders.ShaderSource, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Clear()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Contains(Stride.Shaders.ShaderSource)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ConvertAll<TOutput>(System.Converter<Stride.Shaders.ShaderSource, TOutput>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(Stride.Shaders.ShaderSource[])
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(Stride.Shaders.ShaderSource[], System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(System.Int32, Stride.Shaders.ShaderSource[], System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Exists(System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Find(System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindAll(System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Int32, System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLast(System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Int32, System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ForEach(System.Action<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.GetEnumerator()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.GetRange(System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource, System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Insert(System.Int32, Stride.Shaders.ShaderSource)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.InsertRange(System.Int32, System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource, System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Remove(Stride.Shaders.ShaderSource)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveAll(System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveAt(System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveRange(System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Reverse()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Reverse(System.Int32, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Comparison<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Int32, System.Int32, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>.GetEnumerator()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IEnumerable.GetEnumerator()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Add(System.Object)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Contains(System.Object)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IndexOf(System.Object)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Insert(System.Int32, System.Object)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Remove(System.Object)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ToArray()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.TrimExcess()
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.TrueForAll(System.Predicate<Stride.Shaders.ShaderSource>)
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Capacity
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Count
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Item[System.Int32]
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.Generic.ICollection<Stride.Shaders.ShaderSource>.IsReadOnly
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.IsSynchronized
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.SyncRoot
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IsFixedSize
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IsReadOnly
System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Item[System.Int32]