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    ShaderSourceCollection Class

    Namespace: Stride.Shaders
    Assembly: Stride.Shaders.dll
    System.Object → System.Collections.Generic.List<ShaderSource> → ShaderSourceCollection
    Derived from ShaderSourceCollection:

    [DataContract]
    public sealed class ShaderSourceCollection : List<ShaderSource>, IList<ShaderSource>, ICollection<ShaderSource>, IReadOnlyList<ShaderSource>, IReadOnlyCollection<ShaderSource>, IEnumerable<ShaderSource>, IList, ICollection, IEnumerable
    Name Description
    Constructors
    ShaderSourceCollection()
    ShaderSourceCollection(IEnumerable<ShaderSource>)
    Methods
    Equals(ShaderSourceCollection)
    Equals(Object)
    GetHashCode()
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    Constructors


    ShaderSourceCollection()

    public ShaderSourceCollection()

    ShaderSourceCollection(IEnumerable<ShaderSource>)

    public ShaderSourceCollection(IEnumerable<ShaderSource> collection)
    Parameters
    Type Name Description
    System.Collections.Generic.IEnumerable<ShaderSource> collection
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    Methods


    Equals(ShaderSourceCollection)

    public bool Equals(ShaderSourceCollection other)
    Parameters
    Type Name Description
    ShaderSourceCollection other
    Returns
    Type Description
    System.Boolean

    Equals(Object)

    public override bool Equals(object obj)
    Parameters
    Type Name Description
    System.Object obj
    Returns
    Type Description
    System.Boolean
    Overrides
    System.Object.Equals(System.Object)

    GetHashCode()

    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.Object.GetHashCode()

    Inherited Members

    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.get_Item(System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.set_Item(System.Int32, System.Object)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Add(Stride.Shaders.ShaderSource)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.AddRange(System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.AsReadOnly()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(Stride.Shaders.ShaderSource)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(Stride.Shaders.ShaderSource, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(System.Int32, System.Int32, Stride.Shaders.ShaderSource, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Clear()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Contains(Stride.Shaders.ShaderSource)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ConvertAll<TOutput>(System.Converter<Stride.Shaders.ShaderSource, TOutput>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(Stride.Shaders.ShaderSource[])
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(Stride.Shaders.ShaderSource[], System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(System.Int32, Stride.Shaders.ShaderSource[], System.Int32, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Exists(System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Find(System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindAll(System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Int32, System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLast(System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Int32, System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ForEach(System.Action<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.GetEnumerator()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.GetRange(System.Int32, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource, System.Int32, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Insert(System.Int32, Stride.Shaders.ShaderSource)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.InsertRange(System.Int32, System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource, System.Int32, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Remove(Stride.Shaders.ShaderSource)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveAll(System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveAt(System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveRange(System.Int32, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Reverse()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Reverse(System.Int32, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Comparison<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Int32, System.Int32, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>.GetEnumerator()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IEnumerable.GetEnumerator()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Add(System.Object)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Contains(System.Object)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IndexOf(System.Object)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Insert(System.Int32, System.Object)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Remove(System.Object)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ToArray()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.TrimExcess()
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.TrueForAll(System.Predicate<Stride.Shaders.ShaderSource>)
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Capacity
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Count
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Item[System.Int32]
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.Generic.ICollection<Stride.Shaders.ShaderSource>.IsReadOnly
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.IsSynchronized
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.SyncRoot
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IsFixedSize
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IsReadOnly
    System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Item[System.Int32]

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    ArrayExtensions.ComputeHash<T>(ICollection<T>, IEqualityComparer<T>)
    CollectionExtensions.SwapRemove<T>(IList<T>, T)
    CollectionExtensions.SwapRemoveAt<T>(IList<T>, Int32)
    CollectionExtensions.GetItemOrNull<T>(IList<T>, Int32)
    CollectionExtensions.IndexOf<T>(IReadOnlyList<T>, T)
    EnumerableExtensions.IsNullOrEmpty(IEnumerable)
    EnumerableExtensions.ForEach<T>(IEnumerable, Action<T>)
    EnumerableExtensions.ForEach<T>(IEnumerable<T>, Action<T>)
    EnumerableExtensions.IndexOf<T>(IEnumerable<T>, Func<T, Boolean>)
    EnumerableExtensions.LastIndexOf<T>(IEnumerable<T>, Func<T, Boolean>)
    EnumerableExtensions.NotNull<T>(IEnumerable<T>)
    EnumerableExtensions.ToHashCode<T>(IEnumerable<T>)
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