LightShadowMapStabilizationMode Enum
Namespace: Stride.Rendering.LightsAssembly: Stride.Rendering.dll
The stabilization mode used for the shadow maps.
[DataContract("LightShadowMapStabilizationMode")]
public enum LightShadowMapStabilizationMode
Fields
Name | Description |
---|---|
None | No stabilization is performed. |
ProjectionSnapping | The light projection is snapped to the closest pixel according to the size of the shadow map. This will decrease filtering but lower the quality of the shadow map (more than None). |
ViewSnapping | The light target view is snapped according to the size of the shadow map. Gives better results but decrease the quality of the shadow map (more than ProjectionSnapping). |