MaterialCelShadingLightRamp Class
Namespace: Stride.Rendering.MaterialsAssembly: Stride.Rendering.dll
Default Cel Shading ramp function applied
System.Object →
MaterialCelShadingLightRamp
Derived from MaterialCelShadingLightRamp:
[DataContract("MaterialCelShadingLightRamp")]
[Display("Ramp", null)]
public class MaterialCelShadingLightRamp : IMaterialCelShadingLightFunction
Name | Description | |
---|---|---|
Properties | ||
RampTexture | The texture Reference. |
|
Methods | ||
Equals(Object) | ||
Generate(MaterialGeneratorContext) | ||
GetHashCode() |
Properties
RampTexture
The texture Reference.
[DataMember(10)]
[Display("Ramp Texture", null)]
public Texture RampTexture { get; set; }
Property Value
Type | Description |
---|---|
Texture |
Methods
Equals(Object)
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
System.Object | obj |
Returns
Type | Description |
---|---|
System.Boolean |
Overrides
System.Object.Equals(System.Object)
Generate(MaterialGeneratorContext)
public ShaderSource Generate(MaterialGeneratorContext context)
Parameters
Type | Name | Description |
---|---|---|
MaterialGeneratorContext | context |
Returns
Type | Description |
---|---|
ShaderSource |
GetHashCode()
public override int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
System.Object.GetHashCode()