Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    MaterialSpecularCelShadingModelFeature Class

    Namespace: Stride.Rendering.Materials
    Assembly: Stride.Rendering.dll

    The Cel Shading specular shading model.

    System.Object → MaterialFeature → MaterialSpecularMicrofacetModelFeature → MaterialSpecularCelShadingModelFeature
    Derived from MaterialSpecularCelShadingModelFeature:

    [DataContract("MaterialSpecularCelShadingModelFeature")]
    [Display("Cel Shading", null)]
    public class MaterialSpecularCelShadingModelFeature : MaterialSpecularMicrofacetModelFeature, IMaterialSpecularModelFeature, IMaterialShadingModelFeature, IMaterialFeature, IMaterialShaderGenerator, IEquatable<IMaterialShadingModelFeature>, IEquatable<MaterialSpecularMicrofacetModelFeature>, IEquatable<MaterialSpecularCelShadingModelFeature>
    Name Description
    Properties
    RampFunction
    Methods
    Equals(MaterialSpecularCelShadingModelFeature)
    Equals(Object)
    GenerateShader(MaterialGeneratorContext)
    GenerateShaderCompositions(MaterialGeneratorContext, ShaderMixinSource)
    GetHashCode()
    | Improve this Doc View Source

    Properties


    RampFunction

    [DataMember(5)]
    [Display("Ramp Function", null)]
    public IMaterialCelShadingLightFunction RampFunction { get; set; }
    Property Value
    Type Description
    IMaterialCelShadingLightFunction
    | Improve this Doc View Source

    Methods


    Equals(MaterialSpecularCelShadingModelFeature)

    public bool Equals(MaterialSpecularCelShadingModelFeature other)
    Parameters
    Type Name Description
    MaterialSpecularCelShadingModelFeature other
    Returns
    Type Description
    System.Boolean

    Equals(Object)

    public override bool Equals(object obj)
    Parameters
    Type Name Description
    System.Object obj
    Returns
    Type Description
    System.Boolean
    Overrides
    MaterialSpecularMicrofacetModelFeature.Equals(Object)

    GenerateShader(MaterialGeneratorContext)

    public override void GenerateShader(MaterialGeneratorContext context)
    Parameters
    Type Name Description
    MaterialGeneratorContext context
    Overrides
    MaterialSpecularMicrofacetModelFeature.GenerateShader(MaterialGeneratorContext)

    GenerateShaderCompositions(MaterialGeneratorContext, ShaderMixinSource)

    protected override void GenerateShaderCompositions(MaterialGeneratorContext context, ShaderMixinSource shaderSource)
    Parameters
    Type Name Description
    MaterialGeneratorContext context
    ShaderMixinSource shaderSource
    Overrides
    MaterialSpecularMicrofacetModelFeature.GenerateShaderCompositions(MaterialGeneratorContext, ShaderMixinSource)

    GetHashCode()

    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    MaterialSpecularMicrofacetModelFeature.GetHashCode()

    Inherited Members

    MaterialSpecularMicrofacetModelFeature.Fresnel
    MaterialSpecularMicrofacetModelFeature.Visibility
    MaterialSpecularMicrofacetModelFeature.NormalDistribution
    MaterialSpecularMicrofacetModelFeature.Environment
    MaterialSpecularMicrofacetModelFeature.Equals(IMaterialShadingModelFeature)
    MaterialSpecularMicrofacetModelFeature.Equals(MaterialSpecularMicrofacetModelFeature)
    MaterialFeature.Enabled
    MaterialFeature.Visit(MaterialGeneratorContext)
    MaterialFeature.MultipassGeneration(MaterialGeneratorContext)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
    • Improve this Doc
    • View Source
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation