MeshPipelineProcessor Class
Namespace: Stride.RenderingAssembly: Stride.Rendering.dll
Pipeline processor for RenderMesh with materials. It will set blend and depth-stencil state for transparent objects, and properly set culling according to material and negative scaling.
Derived from MeshPipelineProcessor:
public class MeshPipelineProcessor : PipelineProcessor
Name | Description | |
---|---|---|
Properties | ||
TransparentRenderStage | ||
Methods | ||
Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription) |
Properties
TransparentRenderStage
public RenderStage TransparentRenderStage { get; set; }
Property Value
Type | Description |
---|---|
RenderStage |
Methods
Process(RenderNodeReference, ref RenderNode, RenderObject, PipelineStateDescription)
public override void Process(RenderNodeReference renderNodeReference, ref RenderNode renderNode, RenderObject renderObject, PipelineStateDescription pipelineState)
Parameters
Type | Name | Description |
---|---|---|
RenderNodeReference | renderNodeReference | |
RenderNode | renderNode | |
RenderObject | renderObject | |
PipelineStateDescription | pipelineState |