RenderTargetKeys Class
Namespace: Stride.RenderingAssembly: Stride.Rendering.dll
Keys used for render target settings.
System.Object →
RenderTargetKeys
Derived from RenderTargetKeys:
public static class RenderTargetKeys
| Name | Description | |
|---|---|---|
| Fields | ||
| DepthStencil | The depth stencil buffer key. |
|
| DepthStencilSource | The depth stencil buffer key used as an input shader resource. |
|
| RenderTarget | The render target key. |
|
| RequireDepthStencilShaderResource | Used by |
|
| StreamTarget | The render target key. |
|
Fields
DepthStencil
The depth stencil buffer key.
public static readonly ObjectParameterKey<Texture> DepthStencil
Field Value
| Type | Description |
|---|---|
| ObjectParameterKey<Texture> |
DepthStencilSource
The depth stencil buffer key used as an input shader resource.
public static readonly ObjectParameterKey<Texture> DepthStencilSource
Field Value
| Type | Description |
|---|---|
| ObjectParameterKey<Texture> |
RenderTarget
The render target key.
public static readonly ObjectParameterKey<Texture> RenderTarget
Field Value
| Type | Description |
|---|---|
| ObjectParameterKey<Texture> |
RequireDepthStencilShaderResource
Used by
public static readonly PropertyKey<bool> RequireDepthStencilShaderResource
Field Value
| Type | Description |
|---|---|
| PropertyKey<System.Boolean> |
StreamTarget
The render target key.
public static readonly ObjectParameterKey<Buffer> StreamTarget
Field Value
| Type | Description |
|---|---|
| ObjectParameterKey<Buffer> |