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    RenderTextureFormat Enum

    Namespace: Stride.Rendering.RenderTextures
    Assembly: Stride.Rendering.dll

    Describes the format of a RenderTextureDescriptor.

    public enum RenderTextureFormat

    Fields

    Name Description
    HDR

    The rendering target is a floating point 64 bits targets (4 x 16 bits half floats per RGBA component).

    LDR

    The rendering target is a 32bits bits targets (4 x 16 bits half floats per RGBA component).

    Extension Methods

    ComponentBaseExtensions.DisposeBy<RenderTextureFormat>(ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<RenderTextureFormat>(ICollectorHolder)
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