Stride

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    RenderSprite Class

    Namespace: Stride.Rendering.Sprites
    Assembly: Stride.Rendering.dll
    System.Object → RenderObject → RenderSprite
    Derived from RenderSprite:

    public class RenderSprite : RenderObject
    Name Description
    Fields
    BlendMode
    Color
    IgnoreDepth
    IsAlphaCutoff
    PremultipliedAlpha
    RotationEulerZ
    Sampler
    Sprite
    SpriteType
    Swizzle
    WorldMatrix
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    Fields


    BlendMode

    public SpriteBlend BlendMode
    Field Value
    Type Description
    SpriteBlend

    Color

    public Color4 Color
    Field Value
    Type Description
    Color4

    IgnoreDepth

    public bool IgnoreDepth
    Field Value
    Type Description
    System.Boolean

    IsAlphaCutoff

    public bool IsAlphaCutoff
    Field Value
    Type Description
    System.Boolean

    PremultipliedAlpha

    public bool PremultipliedAlpha
    Field Value
    Type Description
    System.Boolean

    RotationEulerZ

    public float RotationEulerZ
    Field Value
    Type Description
    System.Single

    Sampler

    public SpriteSampler Sampler
    Field Value
    Type Description
    SpriteSampler

    Sprite

    public Sprite Sprite
    Field Value
    Type Description
    Sprite

    SpriteType

    public SpriteType SpriteType
    Field Value
    Type Description
    SpriteType

    Swizzle

    public SwizzleMode Swizzle
    Field Value
    Type Description
    SwizzleMode

    WorldMatrix

    public Matrix WorldMatrix
    Field Value
    Type Description
    Matrix

    Inherited Members

    RenderObject.Enabled
    RenderObject.RenderGroup
    RenderObject.BoundingBox
    RenderObject.RenderFeature
    RenderObject.ObjectNode
    RenderObject.StaticObjectNode
    RenderObject.VisibilityObjectNode
    RenderObject.ActiveRenderStages
    RenderObject.StateSortKey
    RenderObject.Index
    RenderObject.Source

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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