Fove Class
Namespace: Stride.VirtualReality
Assembly: Stride.VirtualReality.dll
System.Object →
Fove
Derived from Fove:
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Methods
Commit()
public static extern void Commit()
GetLeftEyePoint(ref Vector2)
public static extern bool GetLeftEyePoint(ref Vector2 point)
Parameters
Type |
Name |
Description |
Vector2 |
point |
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Returns
Type |
Description |
System.Boolean |
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IsHardwareReady()
public static extern bool IsHardwareReady()
Returns
Type |
Description |
System.Boolean |
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PrepareRender(ref Fove.FrameProperties)
public static extern void PrepareRender(ref Fove.FrameProperties properties)
Parameters
Recenter()
public static extern void Recenter()
Shutdown()
public static extern void Shutdown()
Startup()
public static extern bool Startup()
Returns
Type |
Description |
System.Boolean |
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Submit(IntPtr, ref Vector4, Int32)
public static extern bool Submit(IntPtr texture, ref Vector4 bounds, int eyeIndex)
Parameters
Type |
Name |
Description |
System.IntPtr |
texture |
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Vector4 |
bounds |
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System.Int32 |
eyeIndex |
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Returns
Type |
Description |
System.Boolean |
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