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    VRControllerState_t_Packed Struct

    Namespace: Valve.VR
    Assembly: Stride.VirtualReality.dll

    public struct VRControllerState_t_Packed
    Name Description
    Constructors
    VRControllerState_t_Packed(VRControllerState_t)
    Fields
    rAxis0
    rAxis1
    rAxis2
    rAxis3
    rAxis4
    ulButtonPressed
    ulButtonTouched
    unPacketNum
    Methods
    Unpack(ref VRControllerState_t)
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    Constructors


    VRControllerState_t_Packed(VRControllerState_t)

    public VRControllerState_t_Packed(VRControllerState_t unpacked)
    Parameters
    Type Name Description
    VRControllerState_t unpacked
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    Fields


    rAxis0

    public VRControllerAxis_t rAxis0
    Field Value
    Type Description
    VRControllerAxis_t

    rAxis1

    public VRControllerAxis_t rAxis1
    Field Value
    Type Description
    VRControllerAxis_t

    rAxis2

    public VRControllerAxis_t rAxis2
    Field Value
    Type Description
    VRControllerAxis_t

    rAxis3

    public VRControllerAxis_t rAxis3
    Field Value
    Type Description
    VRControllerAxis_t

    rAxis4

    public VRControllerAxis_t rAxis4
    Field Value
    Type Description
    VRControllerAxis_t

    ulButtonPressed

    public ulong ulButtonPressed
    Field Value
    Type Description
    System.UInt64

    ulButtonTouched

    public ulong ulButtonTouched
    Field Value
    Type Description
    System.UInt64

    unPacketNum

    public uint unPacketNum
    Field Value
    Type Description
    System.UInt32
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    Methods


    Unpack(ref VRControllerState_t)

    public void Unpack(ref VRControllerState_t unpacked)
    Parameters
    Type Name Description
    VRControllerState_t unpacked

    Inherited Members

    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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