Stride

OPEN / CLOSE
  • Features
  • Blog
  • Documentation
  • Community
(icon) Download

  • Discord
  • Facebook
  • Twitter
  • YouTube

LANGUAGE

OPEN / CLOSE
  • English
  • 日本語
    Show / Hide Table of Contents

    Graphics

    This section explains how to use Game Studio and the Stride API for graphics and rendering.

    Shaders

    Shaders are authored in the Stride's shading language, an extension of HLSL. They provide true composition of modular shaders through the use of inheritance, shader mixins, and automatic weaving of shader in-out attributes.

    Effects

    Effects in Stride use C#-like syntax to combine shaders. They provide conditional composition of shaders to generate effect permutations.

    Target everything

    Stride shaders are converted automatically to the target graphics platform, either plain HLSL for Direct3D, GLSL for OpenGL, or SPIR-V for Vulkan platforms.

    Advanced graphics

    The graphics module provides a set of methods to display the game. Although Stride is available on multiple platforms, the whole system behaves like Direct3D 11 from the user perspective. You need a basic knowledge of the rendering pipeline to use it.

    In this section

    • Cameras
    • Materials
    • Textures
    • Lights and shadows
    • Post effects
    • Graphics compositor
    • Effects and shaders
    • Low-level API
    • Rendering pipeline
    • Sprite fonts
    • Voxel Cone Tracing GI
    • Improve this Doc
    In This Article

    Back to top

    Copyright © 2019-2021 .NET Foundation and Contributors
    Supported by the .NET Foundation