Stride.Games Namespace
Classes
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                               The game.  | 
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                               Contains context used to render the game (Control for WinForm, a DrawingSurface for WP8...etc.).  | 
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                               Generic version of GameContext. The later is used to describe a generic game Context. This version enables us to constraint the game context to a specifc toolkit and ensures a better cohesion between the various toolkit specific classes, such as InputManager, GameWindow.  | 
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                               Common ancestor to all game contexts on the Windows platform.  | 
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                               Given a AppContextType creates the corresponding GameContext instance based on the current executing platform.  | 
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                               A GameContext to use for rendering to an existing SDL Window.  | 
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                               Default Rendering Form on SDL based applications.  | 
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                               Describess how data will be displayed to the screen.  | 
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                               Keys used for profiling the game class.  | 
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                               Base class for a GameSystemBase component.  | 
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                               A collection of game components.  | 
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                               Current timing used for variable-step (real time) or fixed-step (game time) games.  | 
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                               An abstract window.  | 
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                               A GameSystem that allows to draw to another window or control. Currently only valid on desktop with Windows.Forms.  | 
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                               Manages the GraphicsDevice lifecycle.  | 
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                               Profiling keys for GraphicsDeviceManager.  | 
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                               Parameters used when launching an application.  | 
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                               Describes settings to apply before preparing a device for creation, used by OnPreparingDeviceSettings(Object, PreparingDeviceSettingsEventArgs).  | 
                      
Interfaces
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                               An interface to load and unload asset.  | 
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                               An interface for a drawable game component that is called by the GameBase class.  | 
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                               Interface for a game platform (OS, machine dependent).  | 
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                               Defines a generic game system.  | 
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                               A list of game systems.  | 
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                               Defines the interface for an object that manages a GraphicsDevice.  | 
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                               An interface that is called by Update(GameTime).  | 
                      
Enums
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                               Type of a   | 
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                               Describes state of the GameSystemCollection.  |