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    AnimationProcessor Class

    Namespace: Stride.Animations
    Assembly: Stride.Engine.dll
    System.Object → EntityProcessor → EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData> → AnimationProcessor
    Derived from AnimationProcessor:

    public class AnimationProcessor : EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>
    Name Description
    Constructors
    AnimationProcessor()
    Methods
    Draw(RenderContext)
    GenerateComponentData(Entity, AnimationComponent)
    GetAnimationClipResult(AnimationComponent)
    IsAssociatedDataValid(Entity, AnimationComponent, AnimationProcessor.AssociatedData)
    OnEntityComponentAdding(Entity, AnimationComponent, AnimationProcessor.AssociatedData)
    OnEntityComponentRemoved(Entity, AnimationComponent, AnimationProcessor.AssociatedData)
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    Constructors


    AnimationProcessor()

    public AnimationProcessor()
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    Methods


    Draw(RenderContext)

    public override void Draw(RenderContext context)
    Parameters
    Type Name Description
    RenderContext context
    Overrides
    EntityProcessor.Draw(RenderContext)

    GenerateComponentData(Entity, AnimationComponent)

    protected override AnimationProcessor.AssociatedData GenerateComponentData(Entity entity, AnimationComponent component)
    Parameters
    Type Name Description
    Entity entity
    AnimationComponent component
    Returns
    Type Description
    AnimationProcessor.AssociatedData
    Overrides
    Stride.Engine.EntityProcessor<Stride.Engine.AnimationComponent, Stride.Animations.AnimationProcessor.AssociatedData>.GenerateComponentData(Stride.Engine.Entity, Stride.Engine.AnimationComponent)

    GetAnimationClipResult(AnimationComponent)

    public AnimationClipResult GetAnimationClipResult(AnimationComponent animationComponent)
    Parameters
    Type Name Description
    AnimationComponent animationComponent
    Returns
    Type Description
    AnimationClipResult

    IsAssociatedDataValid(Entity, AnimationComponent, AnimationProcessor.AssociatedData)

    protected override bool IsAssociatedDataValid(Entity entity, AnimationComponent component, AnimationProcessor.AssociatedData associatedData)
    Parameters
    Type Name Description
    Entity entity
    AnimationComponent component
    AnimationProcessor.AssociatedData associatedData
    Returns
    Type Description
    System.Boolean
    Overrides
    Stride.Engine.EntityProcessor<Stride.Engine.AnimationComponent, Stride.Animations.AnimationProcessor.AssociatedData>.IsAssociatedDataValid(Stride.Engine.Entity, Stride.Engine.AnimationComponent, Stride.Animations.AnimationProcessor.AssociatedData)

    OnEntityComponentAdding(Entity, AnimationComponent, AnimationProcessor.AssociatedData)

    protected override void OnEntityComponentAdding(Entity entity, AnimationComponent component, AnimationProcessor.AssociatedData data)
    Parameters
    Type Name Description
    Entity entity
    AnimationComponent component
    AnimationProcessor.AssociatedData data
    Overrides
    Stride.Engine.EntityProcessor<Stride.Engine.AnimationComponent, Stride.Animations.AnimationProcessor.AssociatedData>.OnEntityComponentAdding(Stride.Engine.Entity, Stride.Engine.AnimationComponent, Stride.Animations.AnimationProcessor.AssociatedData)

    OnEntityComponentRemoved(Entity, AnimationComponent, AnimationProcessor.AssociatedData)

    protected override void OnEntityComponentRemoved(Entity entity, AnimationComponent component, AnimationProcessor.AssociatedData data)
    Parameters
    Type Name Description
    Entity entity
    AnimationComponent component
    AnimationProcessor.AssociatedData data
    Overrides
    Stride.Engine.EntityProcessor<Stride.Engine.AnimationComponent, Stride.Animations.AnimationProcessor.AssociatedData>.OnEntityComponentRemoved(Stride.Engine.Entity, Stride.Engine.AnimationComponent, Stride.Animations.AnimationProcessor.AssociatedData)

    Inherited Members

    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.ComponentDatas
    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.OnSystemAdd()
    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.OnSystemRemove()
    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.RemoveAllEntities()
    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.ProcessEntityComponent(Entity, EntityComponent, Boolean)
    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.GenerateComponentData(Entity, AnimationComponent)
    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.IsAssociatedDataValid(Entity, AnimationComponent, AnimationProcessor.AssociatedData)
    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.OnEntityComponentAdding(Entity, AnimationComponent, AnimationProcessor.AssociatedData)
    EntityProcessor<AnimationComponent, AnimationProcessor.AssociatedData>.OnEntityComponentRemoved(Entity, AnimationComponent, AnimationProcessor.AssociatedData)
    EntityProcessor.Tags
    EntityProcessor.UpdateProfilingState
    EntityProcessor.DrawProfilingState
    EntityProcessor.Enabled
    EntityProcessor.MainComponentType
    EntityProcessor.RequiredTypes
    EntityProcessor.HasRequiredComponents
    EntityProcessor.Order
    EntityProcessor.EntityManager
    EntityProcessor.Services
    EntityProcessor.Update(GameTime)
    EntityProcessor.OnSystemAdd()
    EntityProcessor.OnSystemRemove()
    EntityProcessor.RemoveAllEntities()
    EntityProcessor.ProcessEntityComponent(Entity, EntityComponent, Boolean)
    EntityProcessor.InternalAddEntity(Entity)
    EntityProcessor.InternalRemoveEntity(Entity, Boolean)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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