AudioSystem Class
Namespace: Stride.AudioAssembly: Stride.Engine.dll
The Audio System. It creates an underlying instance of AudioEngine.
Derived from AudioSystem:
public class AudioSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable, IAudioEngineProvider
| Name | Description | |
|---|---|---|
| Constructors | ||
| AudioSystem(IServiceRegistry) | Create an new instance of AudioSystem |
|
| Properties | ||
| AudioEngine | The underlying AudioEngine. |
|
| RequestedAudioDevice | ||
| Methods | ||
| Destroy() | ||
| Initialize() | ||
| Update(GameTime) | ||
Constructors
AudioSystem(IServiceRegistry)
Create an new instance of AudioSystem
public AudioSystem(IServiceRegistry registry)
Parameters
| Type | Name | Description |
|---|---|---|
| IServiceRegistry | registry | The service registry in which to register the AudioSystem services |
Properties
AudioEngine
The underlying AudioEngine.
public AudioEngine AudioEngine { get; }
Property Value
| Type | Description |
|---|---|
| AudioEngine | The audio engine. |
RequestedAudioDevice
public AudioDevice RequestedAudioDevice { get; set; }
Property Value
| Type | Description |
|---|---|
| AudioDevice |
Methods
Destroy()
protected override void Destroy()
Overrides
Initialize()
public override void Initialize()
Overrides
Update(GameTime)
public override void Update(GameTime gameTime)
Parameters
| Type | Name | Description |
|---|---|---|
| GameTime | gameTime |