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    EffectCompilationMode Enum

    Namespace: Stride.Engine.Design
    Assembly: Stride.Engine.dll

    Defines how tries to create compiler.

    [Flags]
    public enum EffectCompilationMode

    Fields

    Name Description
    Local

    Effects can only be compiled in process (if possible). Stride.Shaders.Compiler.EffectCompiler will be used.

    LocalOrRemote

    Effects can be compiled either in process (if possible) or over network otherwise.

    None

    Effects can't be compiled. NullEffectCompiler will be used.

    Remote

    Effects can only be compiled over network. Stride.Shaders.Compiler.RemoteEffectCompiler will be used.

    Extension Methods

    ComponentBaseExtensions.DisposeBy<EffectCompilationMode>(ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<EffectCompilationMode>(ICollectorHolder)
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