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    Stride.Engine.Design Namespace

    Classes

    CloneEntityComponentSerializer<T>

    CloneSerializer<T>

    Serializer for helping cloning of Entity.

    DefaultEntityComponentProcessorAttribute

    An attribute used to associate a default EntityProcessor to an entity component.

    DefaultEntityComponentRendererAttribute

    An attribute used to associate a default IEntityComponentRenderProcessor to an entity component.

    EntityCloner

    Provides method for deep cloning of en Entity.

    EntityCloner.CloneContext

    Helper class for cloning Entity.

    EntityComponentProperty

    GameSettings

    Stores some default parameters for the game.

    ParameterCollectionResolver

    ParameterContainerExtensions

    UICloner

    Structs

    EntityComponentEventArgs

    An event when an EntityComponent changed in an Entity.

    Interfaces

    IGameSettingsService

    Enums

    EffectCompilationMode

    Defines how tries to create compiler.

    EntityComponentPropertyType

    ExecutionMode

    Describes the different execution mode of the engine.

    Delegates

    EntityCloner.TryGetValueFunction<TKey, TResult>

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