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    CameraProcessor Class

    Namespace: Stride.Engine.Processors
    Assembly: Stride.Engine.dll

    The processor for CameraComponent.

    System.Object → EntityProcessor → EntityProcessor<CameraComponent, CameraComponent> → EntityProcessor<CameraComponent> → CameraProcessor
    Derived from CameraProcessor:

    public class CameraProcessor : EntityProcessor<CameraComponent>
    Name Description
    Constructors
    CameraProcessor()

    Initializes a new instance of the CameraProcessor class.

    Methods
    Draw(RenderContext)
    OnEntityComponentRemoved(Entity, CameraComponent, CameraComponent)
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    Constructors


    CameraProcessor()

    Initializes a new instance of the CameraProcessor class.

    public CameraProcessor()
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    Methods


    Draw(RenderContext)

    public override void Draw(RenderContext context)
    Parameters
    Type Name Description
    RenderContext context
    Overrides
    EntityProcessor.Draw(RenderContext)

    OnEntityComponentRemoved(Entity, CameraComponent, CameraComponent)

    protected override void OnEntityComponentRemoved(Entity entity, CameraComponent component, CameraComponent data)
    Parameters
    Type Name Description
    Entity entity
    CameraComponent component
    CameraComponent data
    Overrides
    Stride.Engine.EntityProcessor<Stride.Engine.CameraComponent, Stride.Engine.CameraComponent>.OnEntityComponentRemoved(Stride.Engine.Entity, Stride.Engine.CameraComponent, Stride.Engine.CameraComponent)

    Inherited Members

    EntityProcessor<CameraComponent>.GenerateComponentData(Entity, CameraComponent)
    EntityProcessor<CameraComponent>.IsAssociatedDataValid(Entity, CameraComponent, CameraComponent)
    EntityProcessor<CameraComponent, CameraComponent>.ComponentDatas
    EntityProcessor<CameraComponent, CameraComponent>.OnSystemAdd()
    EntityProcessor<CameraComponent, CameraComponent>.OnSystemRemove()
    EntityProcessor<CameraComponent, CameraComponent>.RemoveAllEntities()
    EntityProcessor<CameraComponent, CameraComponent>.ProcessEntityComponent(Entity, EntityComponent, Boolean)
    EntityProcessor<CameraComponent, CameraComponent>.GenerateComponentData(Entity, CameraComponent)
    EntityProcessor<CameraComponent, CameraComponent>.IsAssociatedDataValid(Entity, CameraComponent, CameraComponent)
    EntityProcessor<CameraComponent, CameraComponent>.OnEntityComponentAdding(Entity, CameraComponent, CameraComponent)
    EntityProcessor<CameraComponent, CameraComponent>.OnEntityComponentRemoved(Entity, CameraComponent, CameraComponent)
    EntityProcessor.Tags
    EntityProcessor.UpdateProfilingState
    EntityProcessor.DrawProfilingState
    EntityProcessor.Enabled
    EntityProcessor.MainComponentType
    EntityProcessor.RequiredTypes
    EntityProcessor.HasRequiredComponents
    EntityProcessor.Order
    EntityProcessor.EntityManager
    EntityProcessor.Services
    EntityProcessor.Update(GameTime)
    EntityProcessor.OnSystemAdd()
    EntityProcessor.OnSystemRemove()
    EntityProcessor.RemoveAllEntities()
    EntityProcessor.ProcessEntityComponent(Entity, EntityComponent, Boolean)
    EntityProcessor.InternalAddEntity(Entity)
    EntityProcessor.InternalRemoveEntity(Entity, Boolean)

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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