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    VertexPositionNormalTexture Struct

    Namespace: Stride.Graphics
    Assembly: Stride.Graphics.dll

    Describes a custom vertex format structure that contains position, normal and texture information.

    public struct VertexPositionNormalTexture : IEquatable<VertexPositionNormalTexture>, IVertex
    Name Description
    Constructors
    VertexPositionNormalTexture(Vector3, Vector3, Vector2)

    Initializes a new instance of the VertexPositionNormalTexture struct.

    Fields
    Layout

    The vertex layout of this struct.

    Normal

    The vertex normal.

    Position

    XYZ position.

    Size

    Defines structure byte size.

    TextureCoordinate

    UV texture coordinates.

    Methods
    Equals(VertexPositionNormalTexture)
    Equals(Object)
    FlipWinding()
    GetHashCode()
    GetLayout()
    ToString()
    Operators
    Equality(VertexPositionNormalTexture, VertexPositionNormalTexture)
    Inequality(VertexPositionNormalTexture, VertexPositionNormalTexture)
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    Constructors


    VertexPositionNormalTexture(Vector3, Vector3, Vector2)

    Initializes a new instance of the VertexPositionNormalTexture struct.

    public VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
    Parameters
    Type Name Description
    Vector3 position

    The position of this vertex.

    Vector3 normal

    The vertex normal.

    Vector2 textureCoordinate

    UV texture coordinates.

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    Fields


    Layout

    The vertex layout of this struct.

    public static readonly VertexDeclaration Layout
    Field Value
    Type Description
    VertexDeclaration

    Normal

    The vertex normal.

    public Vector3 Normal
    Field Value
    Type Description
    Vector3

    Position

    XYZ position.

    public Vector3 Position
    Field Value
    Type Description
    Vector3

    Size

    Defines structure byte size.

    public static readonly int Size
    Field Value
    Type Description
    System.Int32

    TextureCoordinate

    UV texture coordinates.

    public Vector2 TextureCoordinate
    Field Value
    Type Description
    Vector2
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    Methods


    Equals(VertexPositionNormalTexture)

    public bool Equals(VertexPositionNormalTexture other)
    Parameters
    Type Name Description
    VertexPositionNormalTexture other
    Returns
    Type Description
    System.Boolean

    Equals(Object)

    public override bool Equals(object obj)
    Parameters
    Type Name Description
    System.Object obj
    Returns
    Type Description
    System.Boolean
    Overrides
    System.ValueType.Equals(System.Object)

    FlipWinding()

    public void FlipWinding()

    GetHashCode()

    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    GetLayout()

    public VertexDeclaration GetLayout()
    Returns
    Type Description
    VertexDeclaration

    ToString()

    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.ValueType.ToString()
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    Operators


    Equality(VertexPositionNormalTexture, VertexPositionNormalTexture)

    public static bool operator ==(VertexPositionNormalTexture left, VertexPositionNormalTexture right)
    Parameters
    Type Name Description
    VertexPositionNormalTexture left
    VertexPositionNormalTexture right
    Returns
    Type Description
    System.Boolean

    Inequality(VertexPositionNormalTexture, VertexPositionNormalTexture)

    public static bool operator !=(VertexPositionNormalTexture left, VertexPositionNormalTexture right)
    Parameters
    Type Name Description
    VertexPositionNormalTexture left
    VertexPositionNormalTexture right
    Returns
    Type Description
    System.Boolean

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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