PhysicsShapesRenderingService Class
Namespace: Stride.Physics.Engine
Assembly: Stride.Physics.dll
Derived from PhysicsShapesRenderingService:
public class PhysicsShapesRenderingService : GameSystem, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
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Constructors
PhysicsShapesRenderingService(IServiceRegistry)
public PhysicsShapesRenderingService(IServiceRegistry registry)
Parameters
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Methods
CreateDebugEntity(PhysicsComponent, RenderGroup, Boolean)
public Entity CreateDebugEntity(PhysicsComponent component, RenderGroup renderGroup, bool alwaysAddOffset = false)
Parameters
Returns
Initialize()
public override void Initialize()
Overrides
Update(GameTime)
public override void Update(GameTime gameTime)
Parameters
Overrides
Extension Methods