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    GameFontSystem Class

    Namespace: Stride.Rendering.Fonts
    Assembly: Stride.Rendering.dll

    The game system in charge of calling FontSystem.

    System.Object → DisposeBase → ComponentBase → GameSystemBase → GameFontSystem
    Derived from GameFontSystem:

    public class GameFontSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable
    Name Description
    Constructors
    GameFontSystem(IServiceRegistry)
    Properties
    FontSystem
    Methods
    Draw(GameTime)
    LoadContent()
    UnloadContent()
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    Constructors


    GameFontSystem(IServiceRegistry)

    public GameFontSystem(IServiceRegistry registry)
    Parameters
    Type Name Description
    IServiceRegistry registry
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    Properties


    FontSystem

    public FontSystem FontSystem { get; }
    Property Value
    Type Description
    FontSystem
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    Methods


    Draw(GameTime)

    public override void Draw(GameTime gameTime)
    Parameters
    Type Name Description
    GameTime gameTime
    Overrides
    GameSystemBase.Draw(GameTime)

    LoadContent()

    protected override void LoadContent()
    Overrides
    GameSystemBase.LoadContent()

    UnloadContent()

    protected override void UnloadContent()
    Overrides
    GameSystemBase.UnloadContent()

    Inherited Members

    GameSystemBase.Game
    GameSystemBase.Services
    GameSystemBase.Content
    GameSystemBase.GraphicsDevice
    GameSystemBase.DrawOrderChanged
    GameSystemBase.VisibleChanged
    GameSystemBase.BeginDraw()
    GameSystemBase.EndDraw()
    GameSystemBase.Visible
    GameSystemBase.DrawOrder
    GameSystemBase.Initialize()
    GameSystemBase.InitGraphicsDeviceService()
    GameSystemBase.EnabledChanged
    GameSystemBase.UpdateOrderChanged
    GameSystemBase.Update(GameTime)
    GameSystemBase.Enabled
    GameSystemBase.UpdateOrder
    GameSystemBase.OnDrawOrderChanged(Object, EventArgs)
    GameSystemBase.OnUpdateOrderChanged(Object, EventArgs)
    GameSystemBase.IContentable.LoadContent()
    GameSystemBase.IContentable.UnloadContent()
    ComponentBase.Tags
    ComponentBase.Name
    ComponentBase.Destroy()
    ComponentBase.ICollectorHolder.Collector
    ComponentBase.OnNameChanged()
    ComponentBase.ToString()
    DisposeBase.Dispose()
    DisposeBase.IsDisposed
    DisposeBase.IReferencable.ReferenceCount
    DisposeBase.IReferencable.AddReference()
    DisposeBase.IReferencable.Release()
    DisposeBase.OnAddReference()
    DisposeBase.OnReleaseReference()

    Extension Methods

    ComponentBaseExtensions.DisposeBy<T>(T, ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<T>(T, ICollectorHolder)
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