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    LightShadowMapStabilizationMode Enum

    Namespace: Stride.Rendering.Lights
    Assembly: Stride.Rendering.dll

    The stabilization mode used for the shadow maps.

    [DataContract("LightShadowMapStabilizationMode")]
    public enum LightShadowMapStabilizationMode

    Fields

    Name Description
    None

    No stabilization is performed.

    ProjectionSnapping

    The light projection is snapped to the closest pixel according to the size of the shadow map. This will decrease filtering but lower the quality of the shadow map (more than None).

    ViewSnapping

    The light target view is snapped according to the size of the shadow map. Gives better results but decrease the quality of the shadow map (more than ProjectionSnapping).

    Extension Methods

    ComponentBaseExtensions.DisposeBy<LightShadowMapStabilizationMode>(ICollectorHolder)
    ComponentBaseExtensions.RemoveDisposeBy<LightShadowMapStabilizationMode>(ICollectorHolder)
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