ComputeFloat Class
Namespace: Stride.Rendering.Materials.ComputeColorsAssembly: Stride.Rendering.dll
A float compute color.
                 Derived from ComputeFloat: 
              
              
              
[DataContract("ComputeFloat")]
[Display("Float", null)]
public class ComputeFloat : ComputeValueBase<float>, IComputeScalar, IComputeNode
              | Name | Description | |
|---|---|---|
| Constructors | ||
| ComputeFloat() | Initializes a new instance of the ComputeFloat class.  | 
                          |
| ComputeFloat(Single) | Initializes a new instance of the ComputeFloat class.  | 
                          |
| Methods | ||
| GenerateShaderSource(ShaderGeneratorContext, MaterialComputeColorKeys) | ||
Constructors
ComputeFloat()
Initializes a new instance of the ComputeFloat class.
public ComputeFloat()
              ComputeFloat(Single)
Initializes a new instance of the ComputeFloat class.
public ComputeFloat(float value)
              Parameters
| Type | Name | Description | 
|---|---|---|
| System.Single | value | The value.  | 
                  
Methods
GenerateShaderSource(ShaderGeneratorContext, MaterialComputeColorKeys)
public override ShaderSource GenerateShaderSource(ShaderGeneratorContext context, MaterialComputeColorKeys baseKeys)
              Parameters
| Type | Name | Description | 
|---|---|---|
| ShaderGeneratorContext | context | |
| MaterialComputeColorKeys | baseKeys | 
Returns
| Type | Description | 
|---|---|
| ShaderSource |