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    Stride.Rendering.Shadows Namespace

    Classes

    LightDirectionalShadowMapRenderer

    Renders a shadow map from a directional light.

    LightDirectionalShadowMapRenderer.ShaderData

    LightPointShadowMapRendererCubeMap

    Renders omnidirectional shadow maps using a simulated cubemap inside of the shadow map atlas

    LightPointShadowMapRendererParaboloid

    Renders omnidirectional shadow maps using paraboloid shadow maps

    LightShadowMapRendererBase

    Base class for shadow map renderers

    LightShadowMapShaderGroupDataBase

    Provides basic functionality for shadow map shader groups with a single shader source and a filter based on the LightShadowType

    LightShadowMapTexture

    An allocated shadow map texture associated to a light.

    LightSpotShadowMapRenderer

    Renders a shadow map from a directional light.

    ShadowCasterRenderFeature

    ShadowMapAtlasTexture

    An atlas of shadow maps.

    ShadowMapCasterParaboloidProjectionKeys

    ShadowMapFilterVsmKeys

    ShadowMapKeys

    Keys used for shadow mapping.

    ShadowMapRenderer

    Handles rendering of shadow map casters.

    ShadowMapRenderStageSelector

    ShadowMapRenderView

    A view used to render a shadow map to a LightShadowMapTexture

    Interfaces

    ILightShadowMapRenderer

    Interface to render a shadow map.

    ILightShadowMapShaderData

    ILightShadowMapShaderGroupData

    ILightShadowRenderer

    Interface to render shadows

    IShadowMapRenderer

    Render shadow maps; should be set on ShadowMapRenderer.

    Enums

    LightShadowType

    In This Article

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