Stride.Rendering.Shadows Namespace
Classes
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                               Renders a shadow map from a directional light.  | 
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                               Renders omnidirectional shadow maps using a simulated cubemap inside of the shadow map atlas  | 
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                               Renders omnidirectional shadow maps using paraboloid shadow maps  | 
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                               Base class for shadow map renderers  | 
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                               Provides basic functionality for shadow map shader groups with a single shader source and a filter based on the LightShadowType  | 
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                               An allocated shadow map texture associated to a light.  | 
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                               Renders a shadow map from a directional light.  | 
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                               An atlas of shadow maps.  | 
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                               Keys used for shadow mapping.  | 
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                               Handles rendering of shadow map casters.  | 
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                               A view used to render a shadow map to a LightShadowMapTexture  | 
                      
Interfaces
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                               Interface to render a shadow map.  | 
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                               Interface to render shadows  | 
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                               Render shadow maps; should be set on ShadowMapRenderer.  |