ShaderSourceCollection Class
Namespace: Stride.ShadersAssembly: Stride.Shaders.dll
                 Derived from ShaderSourceCollection: 
              
              
              
[DataContract]
public sealed class ShaderSourceCollection : List<ShaderSource>, IList<ShaderSource>, ICollection<ShaderSource>, IReadOnlyList<ShaderSource>, IReadOnlyCollection<ShaderSource>, IEnumerable<ShaderSource>, IList, ICollection, IEnumerable
              | Name | Description | |
|---|---|---|
| Constructors | ||
| ShaderSourceCollection() | ||
| ShaderSourceCollection(IEnumerable<ShaderSource>) | ||
| Methods | ||
| Equals(ShaderSourceCollection) | ||
| Equals(Object) | ||
| GetHashCode() | ||
Constructors
ShaderSourceCollection()
public ShaderSourceCollection()
              ShaderSourceCollection(IEnumerable<ShaderSource>)
public ShaderSourceCollection(IEnumerable<ShaderSource> collection)
              Parameters
| Type | Name | Description | 
|---|---|---|
| System.Collections.Generic.IEnumerable<ShaderSource> | collection | 
Methods
Equals(ShaderSourceCollection)
public bool Equals(ShaderSourceCollection other)
              Parameters
| Type | Name | Description | 
|---|---|---|
| ShaderSourceCollection | other | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
Equals(Object)
public override bool Equals(object obj)
              Parameters
| Type | Name | Description | 
|---|---|---|
| System.Object | obj | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | 
Overrides
System.Object.Equals(System.Object)
              
              GetHashCode()
public override int GetHashCode()
              Returns
| Type | Description | 
|---|---|
| System.Int32 | 
Overrides
System.Object.GetHashCode()
              
              Inherited Members
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.get_Item(System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.set_Item(System.Int32, System.Object)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Add(Stride.Shaders.ShaderSource)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.AddRange(System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.AsReadOnly()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(Stride.Shaders.ShaderSource)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(Stride.Shaders.ShaderSource, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.BinarySearch(System.Int32, System.Int32, Stride.Shaders.ShaderSource, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Clear()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Contains(Stride.Shaders.ShaderSource)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ConvertAll<TOutput>(System.Converter<Stride.Shaders.ShaderSource, TOutput>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(Stride.Shaders.ShaderSource[])
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(Stride.Shaders.ShaderSource[], System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.CopyTo(System.Int32, Stride.Shaders.ShaderSource[], System.Int32, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Exists(System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Find(System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindAll(System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Int32, System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindIndex(System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLast(System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Int32, System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Int32, System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.FindLastIndex(System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ForEach(System.Action<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.GetEnumerator()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.GetRange(System.Int32, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.IndexOf(Stride.Shaders.ShaderSource, System.Int32, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Insert(System.Int32, Stride.Shaders.ShaderSource)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.InsertRange(System.Int32, System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.LastIndexOf(Stride.Shaders.ShaderSource, System.Int32, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Remove(Stride.Shaders.ShaderSource)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveAll(System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveAt(System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.RemoveRange(System.Int32, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Reverse()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Reverse(System.Int32, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Comparison<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Sort(System.Int32, System.Int32, System.Collections.Generic.IComparer<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.Generic.IEnumerable<Stride.Shaders.ShaderSource>.GetEnumerator()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IEnumerable.GetEnumerator()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Add(System.Object)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Contains(System.Object)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IndexOf(System.Object)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Insert(System.Int32, System.Object)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Remove(System.Object)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.ToArray()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.TrimExcess()
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.TrueForAll(System.Predicate<Stride.Shaders.ShaderSource>)
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Capacity
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Count
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.Item[System.Int32]
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.Generic.ICollection<Stride.Shaders.ShaderSource>.IsReadOnly
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.IsSynchronized
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.ICollection.SyncRoot
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IsFixedSize
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.IsReadOnly
                
                
                  System.Collections.Generic.List<Stride.Shaders.ShaderSource>.System.Collections.IList.Item[System.Int32]