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    Manage assets

    Beginner

    This page explains how to edit and manage your assets.

    Edit assets in the Property Grid

    You can edit most assets using the Property Grid. By default, this is in the top-right of Game Studio.

    For example, to change the color of a material asset::

    1. In the Asset View (in the bottom by default), select the material.

      Select material in the Asset View

    2. In the Property Grid, under Shading > Diffuse, next to Diffuse Map, click the colored box, which displays the asset color (yellow in this example).

      The color picker opens.

      Color picker and Palette

    3. Select a new color for the asset.

      Asset is now red

    The Asset Preview (bottom right by default) displays asset changes in real time.

    The Asset View indicates assets with unsaved changes with asterisks (*).

    Unsaved changes

    Edit assets using dedicated editors

    Game Studio has dedicated editors for the following asset types:

    • prefabs
    • scenes
    • sprite sheets
    • UI pages
    • UI libraries
    • scripts

    For example, you edit scenes in the Scene Editor.

    Scene Editor

    To open the dedicated editor for these types of asset:

    • double-click the asset, or
    • right-click the asset and select Edit asset, or
    • select the asset and type Ctrl + Enter

    Organize assets

    We recommend you organize your assets into subfolders by type. This makes projects much easier to manage, especially as they become large.

    Organized project

    Assets are contained in the Assets folder of your project package. You can see the project in the Solution Explorer (by default shown in the bottom left).

    • To create a subfolder, right-click the parent folder and select Create subfolder.
    • To move an asset, select one or more assets in the Asset View and drag and drop them to the folder.
    Note

    When you move an asset, Game Studio updates all references to other assets inside the asset.

    Tip

    To see the URL and type of an asset, move the mouse over the asset thumbnail. Details of new asset in Asset View tab

    Include assets in the build

    By default, Stride doesn't include every asset when you build the game. This is because you might not need every asset at runtime — for example, if the asset is incomplete.

    Stride only includes assets which:

    • you've specifically marked for inclusion (root assets), or
    • are referenced by a root asset

    Game Studio indicates whether an asset is included with a colored icon in the top-left of the asset thumbnail.

    Color Status
    Blue


    Blue


    The asset is a root asset and included in the build.
    Green


    Green


    The asset is referenced by a root asset and included in the build.
    Gray


    Gray


    The asset isn't included in the build.

    If you plan to load an asset at runtime using scripts, make it a root asset. To do this:

    • click the gray dot in the top-left of the thumbnail, or

    • right-click the asset and select Include in build as root asset

      Include in build as root asset

    Asset View options

    To change the Asset View options, click the eye icon in the Asset View toolbar.

    Asset View options

    You can:

    • display assets in the selected folder only, the selected folder and subfolder
    • sort assets by name, type, unsaved changes, and modification date
    • switch between tile view (default) and grid view

    Filter assets

    When browsing assets in the Asset View (in the bottom by default), you can filter by name, tag, type, or a combination of all three.

    The tag and name filters are "and" filters. For example, if you filter by tag:level and name:knight, the Asset View only displays assets with the tag "level" and the name "knight".

    Type filters are "or" filters. For example, if you filter by type:animation and type:texture, the Asset View only displays assets that are animations or textures.

    Add a filter

    1. In the Asset View, type in the filter bar.

      Game Studio displays a list of matching filters (name, type, or tag).

      add-filter.png

    2. To filter by name, press Enter.

      To filter by a tag or type, select tag or type filters in the drop-down list.

      Game Studio applies the filter and shows matching assets in the Asset View.

    You can add multiple filters. Name filters are green, tag filters are blue, and type filters are orange.

    filter-tags

    Toggle filters on and off

    To toggle a filter on and off without removing it, click it. Disabled filters have darker colors.

    filter-tags

    Remove a filter

    To remove a filter, click the X icon in the filter tag.

    See also

    • Create assets
    • Manage assets
    • Use assets
    • Improve this Doc
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