Class LightComponent
Add a light to an Entity, that will be used during rendering.
[DataContract("LightComponent")]
[Display("Light", null, Expand = ExpandRule.Once)]
[DefaultEntityComponentRenderer(typeof(LightProcessor))]
[ComponentOrder(12000)]
[ComponentCategory("Lights")]
public sealed class LightComponent : ActivableEntityComponent, IIdentifiable
  - Inheritance
 - 
      
      
      
      LightComponent
 
- Implements
 
- Inherited Members
 
- Extension Methods
 
Constructors
LightComponent()
Initializes a new instance of the LightComponent class.
public LightComponent()
  Properties
Intensity
Gets or sets the light intensity.
[DataMember(30)]
public float Intensity { get; set; }
  Property Value
- float
 The light intensity.
Type
Gets or sets the type of the light.
[DataMember(10)]
[Display("Light", null, Expand = ExpandRule.Always)]
public ILight Type { get; set; }
  Property Value
- ILight
 The type of the light.