Class InitialSpawnOrder
- Namespace
- Stride.Particles.Initializers
- Assembly
- Stride.Particles.dll
The InitialSpawnOrder is an initializer which assigns all particles an increasing number based on the order of their spawning
[DataContract("InitialSpawnOrder")]
[Display("Spawn Order", null)]
public class InitialSpawnOrder : ParticleInitializer
- Inheritance
-
InitialSpawnOrder
- Inherited Members
Constructors
InitialSpawnOrder()
Default constructor which also registers the fields required by this updater
public InitialSpawnOrder()
Methods
Initialize(ParticlePool, int, int, int)
Override Initialize if your module acts as an Initializer and change its type to Initializer
public override void Initialize(ParticlePool pool, int startIdx, int endIdx, int maxCapacity)
Parameters
poolParticlePoolParticle pool to target
startIdxintStarting index (included from the array)
endIdxintEnd index (excluded from the array)
maxCapacityintMax pool capacity (loops after this point) so that it's possible for (endIdx < startIdx)
ResetSimulation()
Resets the current state to the module's initial state
public override void ResetSimulation()