Class ISimulationUpdate.SimUpdateProcessor
- Namespace
- Stride.BepuPhysics.Components
- Assembly
- Stride.BepuPhysics.dll
public class ISimulationUpdate.SimUpdateProcessor : IComponent<ISimulationUpdate.SimUpdateProcessor, ISimulationUpdate>.IProcessor, IProcessorBase- Inheritance
- 
      objectISimulationUpdate.SimUpdateProcessor
- Implements
Methods
OnComponentAdded(ISimulationUpdate)
Occurs right after a component is added to the scene
public void OnComponentAdded(ISimulationUpdate item)Parameters
- itemISimulationUpdate
OnComponentRemoved(ISimulationUpdate)
Occurs right after a component is removed from the scene
public void OnComponentRemoved(ISimulationUpdate item)Parameters
- itemISimulationUpdate
RebindSimulation(ISimulationUpdate)
public void RebindSimulation(ISimulationUpdate item)Parameters
- itemISimulationUpdate
SystemAdded(IServiceRegistry)
Occurs right after the first component handled by this processor is added to the scene, but before OnComponentAdded(IMarkedComponent)
public void SystemAdded(IServiceRegistry registryParam)Parameters
- registryParamIServiceRegistry
SystemRemoved()
Occurs right after the last component handled by this processor is removed from the scene, after the call to OnComponentRemoved(IMarkedComponent)
public void SystemRemoved()TryGetSimulationOf(ISimulationUpdate, out BepuSimulation)
public bool TryGetSimulationOf(ISimulationUpdate item, out BepuSimulation sim)Parameters
- itemISimulationUpdate
- simBepuSimulation