Struct VertexPosition2
Describes a custom vertex format structure that contains position as a Vector2.
public struct VertexPosition2 : IEquatable<VertexPosition2>, IVertex
- Implements
Constructors
VertexPosition2(Vector2)
Initializes a new VertexPositionTexture instance.
public VertexPosition2(Vector2 position)
Parameters
position
Vector2The position of this vertex.
Fields
Layout
The vertex layout of this struct.
public static readonly VertexDeclaration Layout
Field Value
Position
XY position.
public Vector2 Position
Field Value
Size
Defines structure byte size.
public static readonly int Size
Field Value
Methods
Equals(VertexPosition2)
Indicates whether the current object is equal to another object of the same type.
public bool Equals(VertexPosition2 other)
Parameters
other
VertexPosition2An object to compare with this object.
Returns
Equals(object)
Indicates whether this instance and a specified object are equal.
public override bool Equals(object obj)
Parameters
obj
objectThe object to compare with the current instance.
Returns
- bool
true if
obj
and this instance are the same type and represent the same value; otherwise, false.
FlipWinding()
Flip the vertex winding.
public void FlipWinding()
GetHashCode()
Returns the hash code for this instance.
public override int GetHashCode()
Returns
- int
A 32-bit signed integer that is the hash code for this instance.
GetLayout()
Gets the layout of the vertex.
public VertexDeclaration GetLayout()
Returns
ToString()
Returns the fully qualified type name of this instance.
public override string ToString()
Returns
- string
The fully qualified type name.
Operators
operator ==(VertexPosition2, VertexPosition2)
public static bool operator ==(VertexPosition2 left, VertexPosition2 right)
Parameters
left
VertexPosition2right
VertexPosition2
Returns
operator !=(VertexPosition2, VertexPosition2)
public static bool operator !=(VertexPosition2 left, VertexPosition2 right)
Parameters
left
VertexPosition2right
VertexPosition2