Namespace Stride.Rendering.Shadows
Classes
- LightDirectionalShadowMapRenderer
- Renders a shadow map from a directional light. 
- LightPointShadowMapRendererCubeMap
- Renders omnidirectional shadow maps using a simulated cubemap inside of the shadow map atlas 
- LightPointShadowMapRendererParaboloid
- Renders omnidirectional shadow maps using paraboloid shadow maps 
- LightShadowMapRendererBase
- Base class for shadow map renderers 
- LightShadowMapShaderGroupDataBase
- Provides basic functionality for shadow map shader groups with a single shader source and a filter based on the LightShadowType 
- LightShadowMapTexture
- An allocated shadow map texture associated to a light. 
- LightSpotShadowMapRenderer
- Renders a shadow map from a directional light. 
- ShadowMapAtlasTexture
- An atlas of shadow maps. 
- ShadowMapKeys
- Keys used for shadow mapping. 
- ShadowMapRenderView
- A view used to render a shadow map to a LightShadowMapTexture 
- ShadowMapRenderer
- Handles rendering of shadow map casters. 
Interfaces
- ILightShadowMapRenderer
- Interface to render a shadow map. 
- ILightShadowRenderer
- Interface to render shadows 
- IShadowMapRenderer
- Render shadow maps; should be set on ShadowMapRenderer.