Class AnimationKeyValuePairArraySerializer<T>
- Namespace
- Stride.Animations
- Assembly
- Stride.Engine.dll
public class AnimationKeyValuePairArraySerializer<T> : DataSerializer<AnimationKeyValuePair<T>[]> where T : structType Parameters
- T
- Inheritance
- 
      objectAnimationKeyValuePairArraySerializer<T>
- Inherited Members
Methods
Initialize(SerializerSelector)
Initializes the specified serializer.
public override void Initialize(SerializerSelector serializerSelector)Parameters
- serializerSelectorSerializerSelector
- The serializer. 
Remarks
This method should be thread-safe and OK to call multiple times.
PreSerialize(ref AnimationKeyValuePair<T>[], ArchiveMode, SerializationStream)
Performs the first step of serialization or deserialization.
public override void PreSerialize(ref AnimationKeyValuePair<T>[] obj, ArchiveMode mode, SerializationStream stream)Parameters
- objAnimationKeyValuePair<T>[]
- The object to process. 
- modeArchiveMode
- The serialization mode. 
- streamSerializationStream
- The stream to serialize or deserialize to. 
Remarks
Typically, it will instantiate the object if [null], and if it's a collection clear it.
Serialize(ref AnimationKeyValuePair<T>[], ArchiveMode, SerializationStream)
Serializes or deserializes the given object obj.
public override void Serialize(ref AnimationKeyValuePair<T>[] obj, ArchiveMode mode, SerializationStream stream)Parameters
- objAnimationKeyValuePair<T>[]
- The object to serialize or deserialize. 
- modeArchiveMode
- The serialization mode. 
- streamSerializationStream
- The stream to serialize or deserialize to.