Namespace Stride.Animations
Classes
- AnimationBlender
- Performs animation blending. For now, all AnimationClip must target the same skeleton. 
- AnimationChannel
- List of float key frame data applying to a specific property in a node. 
- AnimationClip
- An aggregation of AnimationCurve with their channel names. 
- AnimationClipEvaluator
- Evaluates AnimationClip to a AnimationClipResult at a given time. 
- AnimationCurve
- Untyped base class for animation curves. 
- AnimationCurve<T>
- Typed class for animation curves. 
- AnimationUpdater
- Applies animation from a AnimationClip to a SkeletonUpdater. 
- ComputeAnimationCurveColor4
- Constant Color4 value for the IComputeCurve interface 
- ComputeAnimationCurveFloat
- Animation of a float value for the IComputeCurve interface 
- ComputeAnimationCurveQuaternion
- Constant Quaternion value for the IComputeCurve interface 
- ComputeAnimationCurveVector2
- Constant Vector2 value for the IComputeCurve interface 
- ComputeAnimationCurveVector3
- Constant Vector3 value for the IComputeCurve interface 
- ComputeAnimationCurveVector4
- Constant Vector4 value for the IComputeCurve interface 
- ComputeAnimationCurve<T>
- A node which describes a binary operation between two compute curves 
- ComputeBinaryCurveColor4
- Binary operator Color4 value for the IComputeCurve interface 
- ComputeBinaryCurveFloat
- Binary operator float value for the IComputeCurve interface 
- ComputeBinaryCurveQuaternion
- Binary operator Quaternion value for the IComputeCurve interface 
- ComputeBinaryCurveVector2
- Binary operator Vector2 value for the IComputeCurve interface 
- ComputeBinaryCurveVector3
- Binary operator Vector3 value for the IComputeCurve interface 
- ComputeBinaryCurveVector4
- Binary operator Vector4 value for the IComputeCurve interface 
- ComputeBinaryCurve<T>
- A node which describes a binary operation between two IComputeCurve<T> 
- ComputeConstCurveColor4
- Constant Color4 value for the IComputeCurve interface 
- ComputeConstCurveFloat
- Constant float value for the IComputeCurve interface 
- ComputeConstCurveQuaternion
- Constant Quaternion value for the IComputeCurve interface 
- ComputeConstCurveVector2
- Constant Vector2 value for the IComputeCurve interface 
- ComputeConstCurveVector3
- Constant Vector3 value for the IComputeCurve interface 
- ComputeConstCurveVector4
- Constant Vector4 value for the IComputeCurve interface 
- ComputeConstCurve<T>
- A node which describes a constant value for a compute curve 
- ComputeCurveSamplerColor4
- Sampler container for Color4 data type 
- ComputeCurveSamplerFloat
- Sampler container for float data type 
- ComputeCurveSamplerQuaternion
- Sampler container for Quaternion data type 
- ComputeCurveSamplerVector2
- Sampler container for Vector2 data type 
- ComputeCurveSamplerVector3
- Sampler container for Vector3 data type 
- ComputeCurveSamplerVector4
- Sampler container for Vector4 data type 
- ComputeCurveSampler<T>
- Base interface for curve based compute value nodes. 
- ComputeFunctionCurveColor4
- Function Color4 value for the IComputeCurve interface 
- ComputeFunctionCurveFloat
- Function float value for the IComputeCurve interface 
- ComputeFunctionCurveVector2
- Function Vector2 value for the IComputeCurve interface 
- ComputeFunctionCurveVector3
- Function Vector3 value for the IComputeCurve interface 
- ComputeFunctionCurveVector4
- Function Vector4 value for the IComputeCurve interface 
- ComputeFunctionCurve<T>
- A node which describes a function over t value for a compute curve 
- Interpolator
- Various helper functions for float, Vector2, Vector3, Vector4 and Quaternion interpolations. 
Structs
- AnimationOperation
- A single animation operation (push or blend). 
- KeyFrameData<T>
- A single key frame value. 
Interfaces
- IComputeCurve<T>
- Base interface for curve based compute value nodes. 
Enums
- AnimationBlendOperation
- Describes the type of animation blend operation. 
- AnimationCurveInterpolationType
- Describes how a curve should be interpolated. 
- AnimationRepeatMode
- Enumeration describing how an animation should be repeated. 
- CoreAnimationOperation
- Core animation operations support all operations exposed for blending as well as several required for the animation building itself