Class EditorTopLevelCompositor
- Namespace
- Stride.Rendering.Compositing
- Assembly
- Stride.Engine.dll
Used by editor as top level compositor.
public class EditorTopLevelCompositor : SceneExternalCameraRenderer, IComponent, IReferencable, ICollectorHolder, ISceneRenderer, IRenderCollector, IGraphicsRenderer, IGraphicsRendererCore, IDisposable, ISharedRenderer, IIdentifiable, IGraphicsRendererBase- Inheritance
- 
      objectEditorTopLevelCompositor
- Implements
- Inherited Members
- Extension Methods
Properties
EnablePreviewGame
When true, PreviewGame will be used as compositor.
public bool EnablePreviewGame { get; set; }Property Value
PostGizmoCompositors
public List<ISceneRenderer> PostGizmoCompositors { get; }Property Value
PreGizmoCompositors
public List<ISceneRenderer> PreGizmoCompositors { get; }Property Value
PreviewGame
Compositor for previewing game, used when EnablePreviewGame is true.
public ISceneRenderer PreviewGame { get; set; }Property Value
Methods
CollectInner(RenderContext)
protected override void CollectInner(RenderContext context)Parameters
- contextRenderContext
DrawInner(RenderDrawContext)
protected override void DrawInner(RenderDrawContext context)Parameters
- contextRenderDrawContext