Table of Contents

Cached files

Intermediate

Stride caches assets and code in folders inside of your project:

  • ~/Bin - contains the built game executables, including the one used when launching your game from Game Studio.
  • Asset cache - contains compiled assets. It's located in the data folder, next to a built executable.
  • ~/PackageName/bin - contains build files of a project package.
  • ~/PackageName/obj - contains cached data of a project package.

Additionally, Stride also uses these files:

  • .sdpkg.user - files containing user-specific information used by the editor (like camera position and rotation).
  • Settings cache - contains Game Studio's settings. It's located in %AppData%/Stride.

You might want to clean the cache if:

  • the cache is taking up too much space on disk
  • assets don't update in-game after you edit or delete them
Note

Cleaning the cache won't affect your project!

Cleaning the project cache

Look for a way to clean the solution in your IDE.

  1. To clean the cache, select Build > Clean Solution.
  2. If you have the Stride Extension for Visual Studio, to only clean the asset cache, select Extensions > Stride > Clean intermediate assets for Solution.

See also