Cached files
Intermediate
Stride caches assets and code in folders inside of your project:
- ~/Bin - contains the built game executables, including the one used when launching your game from Game Studio.
- Asset cache - contains compiled assets. It's located in the data folder, next to a built executable.
- ~/PackageName/bin - contains build files of a project package.
- ~/PackageName/obj - contains cached data of a project package.
Additionally, Stride also uses these files:
- .sdpkg.user - files containing user-specific information used by the editor (like camera position and rotation).
- Settings cache - contains Game Studio's settings. It's located in %AppData%/Stride.
You might want to clean the cache if:
- the cache is taking up too much space on disk
- assets don't update in-game after you edit or delete them
Note
Cleaning the cache won't affect your project!
Cleaning the project cache
Look for a way to clean the solution in your IDE.
- To clean the cache, select Build > Clean Solution.
- If you have the Stride Extension for Visual Studio, to only clean the asset cache, select Extensions > Stride > Clean intermediate assets for Solution.